From c640d1c604f219a5be5412d6c5ea8a85f44ec4b4 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 3 Nov 2007 21:06:58 +0000 Subject: Patch #1825276: "DETECTION: advanced detector engine simplification" svn-id: r29386 --- engines/cine/cine.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'engines/cine/cine.cpp') diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 70be3e821d..7a8dfac60f 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -50,7 +50,7 @@ Common::SaveFileManager *g_saveFileMan; CineEngine *g_cine; -CineEngine::CineEngine(OSystem *syst) : Engine(syst) { +CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level"); // Setup mixer @@ -74,12 +74,6 @@ CineEngine::~CineEngine() { } int CineEngine::init() { - // Detect game - if (!initGame()) { - GUIErrorMessage("No valid games were found in the specified directory."); - return -1; - } - // Initialize backend _system->beginGFXTransaction(); initCommonGFX(false); -- cgit v1.2.3