From 68cb7f52c8dd64ccfe8f28e847b530c8835175c3 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 15 Apr 2006 20:36:41 +0000 Subject: - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 --- engines/cine/cine.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/cine/cine.h') diff --git a/engines/cine/cine.h b/engines/cine/cine.h index dac07c63b0..40e730fd70 100644 --- a/engines/cine/cine.h +++ b/engines/cine/cine.h @@ -58,12 +58,12 @@ class CineEngine : public Engine { void errorString(const char *buf_input, char *buf_output); protected: - int init(GameDetector & detector); + int init(); int go(); void shutdown(); public: - CineEngine(GameDetector *detector, OSystem *syst); + CineEngine(OSystem *syst); virtual ~CineEngine(); int getGameId() { return _gameId; -- cgit v1.2.3