From 71c170bb136ab94d70eb10d55cfd897dc89c9682 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 22 Feb 2006 22:40:53 +0000 Subject: Initial version of Cinematique engine evo 1. svn-id: r20813 --- engines/cine/cine.h | 109 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100644 engines/cine/cine.h (limited to 'engines/cine/cine.h') diff --git a/engines/cine/cine.h b/engines/cine/cine.h new file mode 100644 index 0000000000..29c77ec8dd --- /dev/null +++ b/engines/cine/cine.h @@ -0,0 +1,109 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2006 The ScummVM project + * + * cinE Engine is (C) 2004-2005 by CinE Team + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef CINE_H +#define CINE_H + +#include "common/stdafx.h" +#include "common/scummsys.h" +#include "common/util.h" +#include "common/file.h" +#include "common/savefile.h" +#include "common/system.h" + +#include "base/engine.h" +#include "base/gameDetector.h" + +namespace Cine { + +enum CineGameId { + GID_FW = 1, + GID_OS +}; + +class CineEngine : public ::Engine { + int _gameId; + + void errorString(const char *buf_input, char *buf_output); + +protected: + int init(GameDetector & detector); + int go(); + void shutdown(); + + const char *_dataPath; + const char *_savePath; + +public: + CineEngine(GameDetector *detector, OSystem *syst); + virtual ~CineEngine(); + int getGameId() { + return _gameId; + } +}; + +} + +extern char *savePath; + +typedef unsigned char u8; +typedef unsigned short int u16; +typedef unsigned long int u32; + +typedef signed char s8; +typedef signed short int s16; +typedef signed long int s32; + +#define ASSERT_PTR assert +#define ASSERT assert + +#pragma pack(1) + +#define BOOT_PRC_NAME "AUTO00.PRC" + +#include "cine/font.h" +#include "cine/various.h" +#include "cine/flip_support.h" +#include "cine/texte.h" +#include "cine/object.h" +#include "cine/rel.h" +#include "cine/script.h" +#include "cine/part.h" +#include "cine/prc.h" +#include "cine/main_loop.h" +#include "cine/resource.h" +#include "cine/msg.h" +#include "cine/bg.h" +#include "cine/pal.h" +#include "cine/gfx.h" +#include "cine/anim.h" +#include "cine/auto00.h" +#include "cine/unpack.h" +#include "cine/bg_list.h" +#include "cine/sfx_player.h" +#include "cine/sound_driver.h" + +extern AdlibMusic *g_cine_adlib; + +#endif -- cgit v1.2.3