From 955d0700f55b21e6e70668170869f72ad9746bd7 Mon Sep 17 00:00:00 2001 From: Kari Salminen Date: Sun, 27 Jul 2008 14:33:37 +0000 Subject: Cut savegame loading into smaller functional parts (resetEngine, loadPlainSave etc). svn-id: r33338 --- engines/cine/cine.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/cine/cine.h') diff --git a/engines/cine/cine.h b/engines/cine/cine.h index 06f2dfd982..20e32b0df7 100644 --- a/engines/cine/cine.h +++ b/engines/cine/cine.h @@ -98,6 +98,8 @@ public: private: void initialize(void); + void resetEngine(); + bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat); bool makeLoad(char *saveName); void mainLoop(int bootScriptIdx); void readVolCnf(); -- cgit v1.2.3