From c4015860ac16997d4b8fdb381ef44a030d3e321b Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 9 Apr 2006 09:08:45 +0000 Subject: Fixed savegame saving/loading. I haven't done anything about the user interface, so it's still even worse than in the original interpreter (just like in cinE, presumably), but at least it no longer crashes when loading the saved game, and hopefully the correct palette is saved. svn-id: r21718 --- engines/cine/various.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/cine/various.h') diff --git a/engines/cine/various.h b/engines/cine/various.h index e255c35329..eb71fd6835 100644 --- a/engines/cine/various.h +++ b/engines/cine/various.h @@ -117,8 +117,6 @@ extern int16 playerCommand; extern char commandBuffer[80]; -extern uint16 c_palette[256]; - extern char currentPrcName[20]; extern char currentRelName[20]; extern char currentObjectName[20]; -- cgit v1.2.3