From 5dc568e7a73c73841a96175a11b86f4218fa0d33 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 12 Jun 2007 12:49:07 +0000 Subject: Fix for #1733238 - FW: crash in copier room svn-id: r27376 --- engines/cine/object.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'engines/cine') diff --git a/engines/cine/object.cpp b/engines/cine/object.cpp index 1e92234e04..cab8d98977 100644 --- a/engines/cine/object.cpp +++ b/engines/cine/object.cpp @@ -160,7 +160,11 @@ int16 freeOverlay(uint16 objIdx, uint16 param) { tempPtr2->previous = currentHeadPtr->previous; - free(currentHeadPtr); + // FIXME: is this needed? It causes crashes in Windows in the drawOverlays function + // (the currentOverlay pointer is incorrect) + // Removing this fixes bug #1733238 - FW: crash in copier room + // Also, it stops the game from crashing right after the introduction + //free(currentHeadPtr); return 0; } -- cgit v1.2.3