From b3c6751b9b7fc1401fd5e87a034cdaec92b67b20 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sun, 24 May 2009 15:17:42 +0000 Subject: Strip trailing whitespaces in the whole code base. svn-id: r40867 --- engines/cruise/actor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/cruise/actor.cpp') diff --git a/engines/cruise/actor.cpp b/engines/cruise/actor.cpp index 4d68773fec..535620c7df 100644 --- a/engines/cruise/actor.cpp +++ b/engines/cruise/actor.cpp @@ -750,7 +750,7 @@ void processAnimation(void) { currentActor->flag = 1; } - currentActor->pathId = computePathfinding(moveInfo, params.X, params.Y, + currentActor->pathId = computePathfinding(moveInfo, params.X, params.Y, aniX, aniY, currentActor->stepX, currentActor->stepY, currentActor->pathId); if (currentActor->pathId == ANIM_WAIT) { @@ -804,7 +804,7 @@ void processAnimation(void) { // , so 'break' statements should *not* be used at the end of case areas switch (currentActor->phase) { case ANIM_PHASE_STATIC_END: - case ANIM_PHASE_STATIC: + case ANIM_PHASE_STATIC: { // In-place (on the spot) animationos -- cgit v1.2.3