From f9298ff40310149779b37ccdecc873afba7adf2f Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 30 Jun 2009 10:36:50 +0000 Subject: Made the music/sfx volume settings actually affect the in-game music/sfx volume svn-id: r41975 --- engines/cruise/cruise.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/cruise/cruise.h') diff --git a/engines/cruise/cruise.h b/engines/cruise/cruise.h index 3e17bb2a66..af098b4997 100644 --- a/engines/cruise/cruise.h +++ b/engines/cruise/cruise.h @@ -59,7 +59,6 @@ private: MidiDriver *_driver; PCSound *_sound; bool _mt32, _adlib; - int _musicVolume; Common::StringList _langStrings; CursorType _savedCursor; uint32 lastTick, lastTickDebug; @@ -101,6 +100,7 @@ public: virtual bool canLoadGameStateCurrently(); virtual Common::Error saveGameState(int slot, const char *desc); virtual bool canSaveGameStateCurrently(); + virtual void syncSoundSettings(); const CRUISEGameDescription *_gameDescription; void initAllData(void); -- cgit v1.2.3