From 390c3793854a1c6b9c188112be3d8f293ae4475d Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 18 Aug 2016 13:15:54 +0200 Subject: CRYO: Fix line endings --- engines/cryo/cryo.h | 124 ++++++++++++++++++++++++++-------------------------- 1 file changed, 62 insertions(+), 62 deletions(-) (limited to 'engines/cryo/cryo.h') diff --git a/engines/cryo/cryo.h b/engines/cryo/cryo.h index 1e3acb9799..9a0d48b78a 100644 --- a/engines/cryo/cryo.h +++ b/engines/cryo/cryo.h @@ -1,62 +1,62 @@ -#ifndef CRYO_H -#define CRYO_H - -#include "common/scummsys.h" -#include "common/config-manager.h" -#include "engines/advancedDetector.h" -#include "common/debug.h" -#include "common/debug-channels.h" -#include "common/error.h" -#include "common/random.h" -#include "engines/engine.h" -#include "gui/debugger.h" -#include "graphics/surface.h" -#include "graphics/screen.h" -#include "cryo/eden.h" - -namespace Cryo { - -class Console; - -// our engine debug channels -enum { - kCryoDebugExample = 1 << 0, - kCryoDebugExample2 = 1 << 1 - // next new channel must be 1 << 2 (4) - // the current limitation is 32 debug channels (1 << 31 is the last one) -}; - -class CryoEngine : public Engine { -public: - CryoEngine(OSystem *syst, const ADGameDescription *gameDesc); - ~CryoEngine(); - - virtual Common::Error run(); - - // Detection related functions - const ADGameDescription *_gameDescription; - const char *getGameId() const; - Common::Platform getPlatform() const; - - // We need random numbers - Common::RandomSource *_rnd; - - Graphics::Surface _screen; - EdenGame game; - -private: - Console *_console; -}; - -extern CryoEngine *g_ed; - -// Example console class -class Console : public GUI::Debugger { -public: - Console(CryoEngine *vm) {} - virtual ~Console(void) {} -}; - -} // End of namespace Cryo - -#endif +#ifndef CRYO_H +#define CRYO_H + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "engines/advancedDetector.h" +#include "common/debug.h" +#include "common/debug-channels.h" +#include "common/error.h" +#include "common/random.h" +#include "engines/engine.h" +#include "gui/debugger.h" +#include "graphics/surface.h" +#include "graphics/screen.h" +#include "cryo/eden.h" + +namespace Cryo { + +class Console; + +// our engine debug channels +enum { + kCryoDebugExample = 1 << 0, + kCryoDebugExample2 = 1 << 1 + // next new channel must be 1 << 2 (4) + // the current limitation is 32 debug channels (1 << 31 is the last one) +}; + +class CryoEngine : public Engine { +public: + CryoEngine(OSystem *syst, const ADGameDescription *gameDesc); + ~CryoEngine(); + + virtual Common::Error run(); + + // Detection related functions + const ADGameDescription *_gameDescription; + const char *getGameId() const; + Common::Platform getPlatform() const; + + // We need random numbers + Common::RandomSource *_rnd; + + Graphics::Surface _screen; + EdenGame game; + +private: + Console *_console; +}; + +extern CryoEngine *g_ed; + +// Example console class +class Console : public GUI::Debugger { +public: + Console(CryoEngine *vm) {} + virtual ~Console(void) {} +}; + +} // End of namespace Cryo + +#endif -- cgit v1.2.3