From 31834c39fa3e11855239f8e1ece00e9fff7aaf25 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 15 Nov 2016 09:39:49 +0100 Subject: CRYO: Rename class variables to avoid shadowing warnings --- engines/cryo/eden.cpp | 28 ++++++++++++++-------------- engines/cryo/eden.h | 4 ++-- 2 files changed, 16 insertions(+), 16 deletions(-) (limited to 'engines/cryo') diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index 7f85d0bc63..4fd99a9a38 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -5347,7 +5347,7 @@ void EdenGame::animpiece() { void EdenGame::getdino(room_t *room) { assert(tab_2CEF0[4] == 0x25); - + room->flags &= ~0xC; for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) @@ -8659,7 +8659,7 @@ void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) { ymin = r31; if (r31 > ymax) ymax = r31; - trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, lines); + trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, _lines); r20 = r26; r30 = r31; r19 = r25; @@ -8679,7 +8679,7 @@ void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) { ymin = r31; if (r31 > ymax) ymax = r31; - trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, lines); + trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, _lines); affiche_ligne_mapping(ymin, ymax, p_mainview->_bufferPtr, face->texptr); } @@ -8742,7 +8742,7 @@ void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 void EdenGame::affiche_ligne_mapping(int16 r3, int16 r4, byte *target, byte *texture) { int16 height = r4 - r3; byte *trg_line = p_mainview->_bufferPtr + r3 * 640; //TODO: target?? - int16 *line = &lines[r3 * 8]; + int16 *line = &_lines[r3 * 8]; // debug("curs: beg draw %d - %d", r3, r4); for (int r22 = height; r22; r22--, line += 8, trg_line += 640) { int16 r29 = line[0]; @@ -8875,7 +8875,7 @@ void EdenGame::PaintFace0(XYZ *point) { point->x = x; point->y = y; RotatePoint(point, &rpoint); - PaintPixel(&rpoint, face[0][tab1[x + 15] + tab2[y + 15]]); + PaintPixel(&rpoint, _face[0][tab1[x + 15] + tab2[y + 15]]); } } } @@ -8887,7 +8887,7 @@ void EdenGame::PaintFace1(XYZ *point) { point->y = y; point->z = -x; RotatePoint(point, &rpoint); - PaintPixel(&rpoint, face[1][tab1[x + 15] + tab2[y + 15]]); + PaintPixel(&rpoint, _face[1][tab1[x + 15] + tab2[y + 15]]); } } } @@ -8899,7 +8899,7 @@ void EdenGame::PaintFace2(XYZ *point) { point->x = x; point->z = -y; RotatePoint(point, &rpoint); - PaintPixel(&rpoint, face[2][tab1[x + 15] + tab2[y + 15]]); + PaintPixel(&rpoint, _face[2][tab1[x + 15] + tab2[y + 15]]); } } } @@ -8911,7 +8911,7 @@ void EdenGame::PaintFace3(XYZ *point) { point->x = -x; point->y = -y; RotatePoint(point, &rpoint); - PaintPixel(&rpoint, face[3][tab1[x + 15] + tab2[y + 15]]); + PaintPixel(&rpoint, _face[3][tab1[x + 15] + tab2[y + 15]]); } } } @@ -8923,7 +8923,7 @@ void EdenGame::PaintFace4(XYZ *point) { point->y = y; point->z = x; RotatePoint(point, &rpoint); - PaintPixel(&rpoint, face[4][tab1[x + 15] + tab2[y + 15]]); + PaintPixel(&rpoint, _face[4][tab1[x + 15] + tab2[y + 15]]); } } } @@ -8935,7 +8935,7 @@ void EdenGame::PaintFace5(XYZ *point) { point->x = x; point->z = y; RotatePoint(point, &rpoint); - PaintPixel(&rpoint, face[5][tab1[x + 15] + tab2[y + 15]]); + PaintPixel(&rpoint, _face[5][tab1[x + 15] + tab2[y + 15]]); } } } @@ -8980,7 +8980,7 @@ void EdenGame::RenderCube() { for (int i = 0; i < 6; i++) { int area = CalcFaceArea(pc_cube[i]); if (area <= 0) { - face[i] = newface[i]; // set new texture for invisible area, + _face[i] = _newface[i]; // set new texture for invisible area, faceskip |= 1 << i; // but don't draw it just yet } else faceskip &= ~(1 << i); @@ -9062,9 +9062,9 @@ void EdenGame::pc_selectmap(int16 num) { pc_cursor = &pc_cursors[num]; unsigned char *bank = main_bank_buf + PLE16(main_bank_buf); for (int i = 0; i < 6; i++) { - newface[i] = 4 + (unsigned char*)getElem(bank, pc_cursor->sides[i]); + _newface[i] = 4 + (unsigned char*)getElem(bank, pc_cursor->sides[i]); if (curs_cur_map == -1) - face[i] = newface[i]; + _face[i] = _newface[i]; } curs_cur_map = num; } @@ -9099,7 +9099,7 @@ void EdenGame::pc_moteur() { IncAngleY(step); break; case 4: // zoom in-out - face[0] = newface[0]; + _face[0] = _newface[0]; DecAngleY(); DecAngleX(); IncZoom(); diff --git a/engines/cryo/eden.h b/engines/cryo/eden.h index 01c833dae5..8ab8664073 100644 --- a/engines/cryo/eden.h +++ b/engines/cryo/eden.h @@ -544,7 +544,7 @@ private: signed char *cos_y, *sin_y; signed char *cos_z, *sin_z; - unsigned char *face[6], *newface[6]; + unsigned char *_face[6], *_newface[6]; short faceskip; unsigned char cursor[40 * 40]; @@ -731,7 +731,7 @@ private: float flt_32450, flt_32454; cube_t cube; int16 curs_cur_map; - int16 lines[200 * 8]; + int16 _lines[200 * 8]; byte cube_texture[0x4000]; int cube_faces; int32 curs_old_tick, curs_new_tick; -- cgit v1.2.3