From 3915be8ff1cbb0a5aa9a63cb443829578d97e745 Mon Sep 17 00:00:00 2001 From: Le Philousophe Date: Sat, 8 Jun 2019 12:22:11 +0200 Subject: CRYOMNI3D: Implement load/save in-game with GMM --- engines/cryomni3d/cryomni3d.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/cryomni3d/cryomni3d.cpp') diff --git a/engines/cryomni3d/cryomni3d.cpp b/engines/cryomni3d/cryomni3d.cpp index ee788d6d8c..05d370c0a4 100644 --- a/engines/cryomni3d/cryomni3d.cpp +++ b/engines/cryomni3d/cryomni3d.cpp @@ -42,7 +42,8 @@ namespace CryOmni3D { CryOmni3DEngine::CryOmni3DEngine(OSystem *syst, const CryOmni3DGameDescription *gamedesc) : Engine(syst), _gameDescription(gamedesc), - _fontManager(), _sprites(), _dragStatus(kDragStatus_NoDrag), _autoRepeatNextEvent(-1u) { + _canLoadSave(false), _fontManager(), _sprites(), _dragStatus(kDragStatus_NoDrag), + _autoRepeatNextEvent(-1u) { if (!_mixer->isReady()) { error("Sound initialization failed"); } -- cgit v1.2.3