From fbb6af0359d0b9607be231aa943190760b478f73 Mon Sep 17 00:00:00 2001 From: Tarek Soliman Date: Tue, 20 Sep 2011 21:34:41 -0500 Subject: ENGINES: make the default savegame description be the timestamp Shamelessly copied from the SCI engine code --- engines/dialogs.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'engines/dialogs.cpp') diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp index 58bf629dc4..435576e9e4 100644 --- a/engines/dialogs.cpp +++ b/engines/dialogs.cpp @@ -228,7 +228,15 @@ void MainMenuDialog::save() { if (result.empty()) { // If the user was lazy and entered no save name, come up with a default name. Common::String buf; + #if defined(USE_SAVEGAME_TIMESTAMP) + TimeDate curTime; + g_system->getTimeAndDate(curTime); + curTime.tm_year += 1900; // fixup year + curTime.tm_mon++; // fixup month + buf = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); + #else buf = Common::String::format("Save %d", slot + 1); + #endif _engine->saveGameState(slot, buf); } else { _engine->saveGameState(slot, result); -- cgit v1.2.3