From 78f34ae4e3c811e96a6ec0d3b2e1baac93e62376 Mon Sep 17 00:00:00 2001 From: Bendegúz Nagy Date: Fri, 12 Aug 2016 13:04:45 +0200 Subject: DM: Make DMEngine::f22_delay call EventMan::processInput() --- engines/dm/dm.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/dm/dm.cpp') diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index d0ca2c82b1..9cb3711bb8 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -55,6 +55,7 @@ #include "timeline.h" #include "projexpl.h" #include "dialog.h" +#include namespace DM { void warning(bool repeat, const char* s, ...) { @@ -235,6 +236,7 @@ bool DMEngine::hasFeature(EngineFeature f) const { void DMEngine::f22_delay(uint16 verticalBlank) { for (uint16 i = 0; i < verticalBlank * 2; ++i) { + _eventMan->processInput(); _displayMan->updateScreen(); _system->delayMillis(10); // Google says most Amiga games had a refreshrate of 50 hz } -- cgit v1.2.3