From c66e47cad4bfc390dcc4c31f0b2c200b6a584814 Mon Sep 17 00:00:00 2001 From: Robert Špalek Date: Sun, 11 Apr 2010 06:02:41 +0000 Subject: Fix bug 2983187 on continuing palette change svn-id: r48615 --- engines/draci/game.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/draci/game.cpp') diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index d985c2dee0..8e7bc1a708 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -1289,6 +1289,9 @@ void Game::enterNewRoom() { // cleaned up. Some rooms (e.g., the map) don't support walking. _walkingState.stopWalking(); + // Stop a possible palette fading. + _fadePhases = _fadePhase = 0; + _currentRoom.load(_newRoom, _vm->_roomsArchive); loadWalkingMap(getMapID()); loadRoomObjects(); -- cgit v1.2.3