From b8ec907ea0e6546da266067c5cd4b5b8143b5ed7 Mon Sep 17 00:00:00 2001 From: Denis Kasak Date: Sun, 14 Jun 2009 12:44:12 +0000 Subject: Added a Sprite class for handling sprites in the Draci format transparently. Modified the test animation to use it. svn-id: r41509 --- engines/draci/sprite.h | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 engines/draci/sprite.h (limited to 'engines/draci/sprite.h') diff --git a/engines/draci/sprite.h b/engines/draci/sprite.h new file mode 100644 index 0000000000..28d51ccbf4 --- /dev/null +++ b/engines/draci/sprite.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +namespace Draci { + +/** + * Represents a Draci Historie sprite. Supplies two constructors; one for + * loading a sprite from a raw data buffer and one for loading a sprite in + * the Draci sprite format. Supports loading the sprite from a column-wise + * format (transforming them to row-wise) since that is the way the sprites + * are stored in the original game files. + * + * Sprite format: + * [uint16LE] sprite width + * [uint16LE] sprite height + * [height * width bytes] image pixels stored column-wise, one byte per pixel + */ + +class Sprite { + +public: + Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x = 0, uint16 y = 0, + bool columnwise = false); + + Sprite(byte *sprite_data, uint16 length, uint16 x = 0, uint16 y = 0, + bool columnwise = false); + + ~Sprite(); + + byte *_data; + uint16 _width; + uint16 _height; + uint16 _x, _y; +}; + + +} // End of namespace Draci + -- cgit v1.2.3