From 604ed73b87e908475a8e2faf1d01d5e03fa14587 Mon Sep 17 00:00:00 2001 From: Robert Špalek Date: Sun, 22 Nov 2009 21:27:30 +0000 Subject: Move setIsReloaded(false) in enterNewRoom() to the right place. Last commit moved it below, but that cancelled GPL2 programs run right after loading the game. svn-id: r46099 --- engines/draci/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/draci') diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 99cb5d7d74..7d026e96f8 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -1279,6 +1279,7 @@ void Game::enterNewRoom() { // Set the appropriate loop status before loading the room setLoopStatus(kStatusGate); + setIsReloaded(false); // Make sure the possible walking path from the previous room is // cleaned up. Some rooms (e.g., the map) don't support walking. @@ -1301,7 +1302,6 @@ void Game::enterNewRoom() { // Reset the loop status. setLoopStatus(kStatusOrdinary); setExitLoop(false); - setIsReloaded(false); // Set cursor state // Need to do this after we set the palette since the cursors use it -- cgit v1.2.3