From 87e64d27f7f1ef3d1f5a635198f006ff89df1f26 Mon Sep 17 00:00:00 2001 From: Denis Kasak Date: Fri, 14 Aug 2009 13:17:53 +0000 Subject: Fixed bug which made the dragon's spoken line in a dialogue end too quickly. svn-id: r43365 --- engines/draci/script.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/draci') diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp index 26d0a666ba..5e0354dffe 100644 --- a/engines/draci/script.cpp +++ b/engines/draci/script.cpp @@ -658,6 +658,10 @@ void Script::talk(Common::Queue ¶ms) { speechFrame->setX(x); speechFrame->setY(y); + // Prevent the loop from exiting early if other things left the loop in the + // "exit immediately" state + _vm->_game->setExitLoop(false); + // Call the game loop to enable interactivity until the text expires _vm->_game->loop(); -- cgit v1.2.3