From a97f9d0ec6f0006add3d0a47f33074f1ee731b36 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Mon, 11 Apr 2016 01:22:31 +0100 Subject: DRASCULA: Rename variable to clarify its meaning --- engines/drascula/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/drascula/saveload.cpp') diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index e67ada50fa..9063fbc792 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) { // things. Reset those before loading the savegame otherwise we may have some // issues such as the protagonist being invisible after reloading a savegame. if (_roomNumber == 102 && flags[1] == 2) { - hare_se_ve = 1; + characterVivible = 1; loadPic(96, frontSurface); loadPic(97, frontSurface); loadPic(97, extraSurface); -- cgit v1.2.3