From 9c4d086165e74d70439fe95992bc9e5c1a65cb25 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 15 Jun 2014 03:54:43 +0300 Subject: DRASCULA: Handle audio files in the "audio" folder (bug #6631) The music add-on packs we provide have the audio files in an "audio" folder, but without clear indication that its contents should be copied inside the game data folder. Since this can lead to confusion from users, we just add support for this case --- engines/drascula/drascula.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/drascula') diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 35461f1d71..797b6d94b0 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -194,6 +194,9 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam _console = 0; + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "audio"); + int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->getAudioCDManager()->openCD(cd_num); -- cgit v1.2.3