From f68ef3ce28dd9f013c885a0fab6718162b8db7b7 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 22 Jul 2016 22:33:34 +0300 Subject: FULLPIPE: Renames in Behavior code --- engines/fullpipe/behavior.cpp | 116 +++++++++++++++++++++--------------------- 1 file changed, 58 insertions(+), 58 deletions(-) (limited to 'engines/fullpipe/behavior.cpp') diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index 14e9c33bdf..c90b2b07da 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -40,8 +40,8 @@ BehaviorManager::~BehaviorManager() { void BehaviorManager::clear() { for (uint i = 0; i < _behaviors.size(); i++) { - for (int j = 0; j < _behaviors[i]->_itemsCount; j++) - delete _behaviors[i]->_bheItems[j]; + for (int j = 0; j < _behaviors[i]->_animsCount; j++) + delete _behaviors[i]->_behaviorAnims[j]; delete _behaviors[i]; } @@ -90,7 +90,7 @@ void BehaviorManager::updateBehaviors() { if (!beh->_ani) { beh->_counter++; if (beh->_counter >= beh->_counterMax) - updateBehavior(beh, beh->_bheItems[0]); + updateBehavior(beh, beh->_behaviorAnims[0]); continue; } @@ -104,15 +104,15 @@ void BehaviorManager::updateBehaviors() { beh->_counter++; if (beh->_counter >= beh->_counterMax) { if (beh->_subIndex >= 0 && !(beh->_flags & 1) && beh->_ani->_messageQueueId <= 0) - updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_bheItems[beh->_subIndex]); + updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_behaviorAnims[beh->_subIndex]); } } else { beh->_staticsId = beh->_ani->_statics->_staticsId; beh->_counter = 0; beh->_subIndex = -1; - for (int j = 0; j < beh->_itemsCount; j++) - if (beh->_bheItems[j]->_staticsId == beh->_staticsId) { + for (int j = 0; j < beh->_animsCount; j++) + if (beh->_behaviorAnims[j]->_staticsId == beh->_staticsId) { beh->_subIndex = j; break; } @@ -121,10 +121,10 @@ void BehaviorManager::updateBehaviors() { } } -void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) { - debug(4, "BehaviorManager::updateBehavior() %d", entry->_itemsCount); - for (int i = 0; i < entry->_itemsCount; i++) { - BehaviorEntryInfo *bhi = entry->_items[i]; +void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry) { + debug(4, "BehaviorManager::updateBehavior() %d", entry->_movesCount); + for (int i = 0; i < entry->_movesCount; i++) { + BehaviorMove *bhi = entry->_behaviorMoves[i]; if (!(bhi->_flags & 1)) { if (bhi->_flags & 2) { MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); @@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry * mq->sendNextCommand(); bhi->_flags &= 0xFFFFFFFD; - } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { + } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_behaviorMoves[i]->_percent) { MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); mq->sendNextCommand(); @@ -143,7 +143,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry * } } -void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) { +void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *bhe) { debug(4, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName)); MessageQueue *mq = 0; @@ -151,21 +151,21 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B if (bhe->_flags & 1) { uint rnd = g_fp->_rnd->getRandomNumber(32767); uint runPercent = 0; - for (int i = 0; i < bhe->_itemsCount; i++) { - if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) { - if ((rnd >= runPercent && rnd <= runPercent + bhe->_items[i]->_percent) || i == bhe->_itemsCount - 1) { - mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); + for (int i = 0; i < bhe->_movesCount; i++) { + if (!(bhe->_behaviorMoves[i]->_flags & 1) && bhe->_behaviorMoves[i]->_percent) { + if ((rnd >= runPercent && rnd <= runPercent + bhe->_behaviorMoves[i]->_percent) || i == bhe->_movesCount - 1) { + mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1); break; } - runPercent += bhe->_items[i]->_percent; + runPercent += bhe->_behaviorMoves[i]->_percent; } } } else { - for (int i = 0; i < bhe->_itemsCount; i++) { - if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) { - if (bhe->_items[i]->_percent) { - if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { - mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); + for (int i = 0; i < bhe->_movesCount; i++) { + if (!(bhe->_behaviorMoves[i]->_flags & 1) && delay >= bhe->_behaviorMoves[i]->_delay) { + if (bhe->_behaviorMoves[i]->_percent) { + if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_behaviorMoves[i]->_percent) { + mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1); break; } } @@ -180,7 +180,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B } bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) { - BehaviorEntryInfo *entry = getBehaviorEntryInfoByMessageQueueDataId(obj, aniId, quId); + BehaviorMove *entry = getBehaviorMoveByMessageQueueDataId(obj, aniId, quId); if (entry) { if (flag) @@ -206,14 +206,14 @@ void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) { } } -BehaviorEntryInfo *BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) { +BehaviorMove *BehaviorManager::getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) { for (uint i = 0; i < _behaviors.size(); i++) { if (_behaviors[i]->_ani == ani) { - for (uint j = 0; j < _behaviors[i]->_bheItems.size(); j++) { - if (_behaviors[i]->_bheItems[j]->_staticsId == id1) { - for (int k = 0; k < _behaviors[i]->_bheItems[j]->_itemsCount; k++) { - if (_behaviors[i]->_bheItems[j]->_items[k]->_messageQueue->_dataId == id2) - return _behaviors[i]->_bheItems[j]->_items[k]; + for (uint j = 0; j < _behaviors[i]->_behaviorAnims.size(); j++) { + if (_behaviors[i]->_behaviorAnims[j]->_staticsId == id1) { + for (int k = 0; k < _behaviors[i]->_behaviorAnims[j]->_movesCount; k++) { + if (_behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k]->_messageQueue->_dataId == id2) + return _behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k]; } } } @@ -230,32 +230,32 @@ void BehaviorInfo::clear() { _counterMax = 0; _flags = 0; _subIndex = 0; - _itemsCount = 0; + _animsCount = 0; - _bheItems.clear(); + _behaviorAnims.clear(); } void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { debug(4, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); - _itemsCount = 1; + _animsCount = 1; _counterMax = -1; - BehaviorEntry *bi = new BehaviorEntry(); + BehaviorAnim *bi = new BehaviorAnim(); - _bheItems.push_back(bi); + _behaviorAnims.push_back(bi); - bi->_itemsCount = var->getSubVarsCount(); + bi->_movesCount = var->getSubVarsCount(); - bi->_items = (BehaviorEntryInfo**)calloc(bi->_itemsCount, sizeof(BehaviorEntryInfo *)); + bi->_behaviorMoves = (BehaviorMove **)calloc(bi->_movesCount, sizeof(BehaviorMove *)); - for (int i = 0; i < bi->_itemsCount; i++) { + for (int i = 0; i < bi->_movesCount; i++) { int delay; - bi->_items[i] = new BehaviorEntryInfo(var->getSubVarByIndex(i), sc, &delay); + bi->_behaviorMoves[i] = new BehaviorMove(var->getSubVarByIndex(i), sc, &delay); - if (bi->_items[i]->_delay <_counterMax) - _counterMax = bi->_items[i]->_delay; + if (bi->_behaviorMoves[i]->_delay <_counterMax) + _counterMax = bi->_behaviorMoves[i]->_delay; } } @@ -264,7 +264,7 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject * clear(); - _itemsCount = var->getSubVarsCount(); + _animsCount = var->getSubVarsCount(); _counterMax = -1; while (var->_varType == 2) { @@ -278,54 +278,54 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject * sc = g_fp->accessScene(ani->_sceneId); clear(); var = v1; - _itemsCount = var->getSubVarsCount(); + _animsCount = var->getSubVarsCount(); _counterMax = -1; } - for (int i = 0; i < _itemsCount; i++) { + for (int i = 0; i < _animsCount; i++) { int maxDelay = 0; - _bheItems.push_back(new BehaviorEntry(var->getSubVarByIndex(i), sc, ani, &maxDelay)); + _behaviorAnims.push_back(new BehaviorAnim(var->getSubVarByIndex(i), sc, ani, &maxDelay)); if (maxDelay < _counterMax) _counterMax = maxDelay; } } -BehaviorEntry::BehaviorEntry() { +BehaviorAnim::BehaviorAnim() { _staticsId = 0; - _itemsCount = 0; + _movesCount = 0; _flags = 0; - _items = 0; + _behaviorMoves = NULL; } -BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { +BehaviorAnim::BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { _staticsId = 0; - _itemsCount = 0; + _movesCount = 0; *minDelay = 100000000; int totalPercent = 0; _flags = 0; - _items = 0; + _behaviorMoves = 0; Statics *st = ani->getStaticsByName(var->_varName); if (st) _staticsId = st->_staticsId; - _itemsCount = var->getSubVarsCount(); - if (_itemsCount) { - _items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *)); + _movesCount = var->getSubVarsCount(); + if (_movesCount) { + _behaviorMoves = (BehaviorMove **)calloc(_movesCount, sizeof(BehaviorMove *)); - for (int i = 0; i < _itemsCount; i++) { + for (int i = 0; i < _movesCount; i++) { GameVar *subvar = var->getSubVarByIndex(i); int delay = 0; - _items[i] = new BehaviorEntryInfo(subvar, sc, &delay); + _behaviorMoves[i] = new BehaviorMove(subvar, sc, &delay); totalPercent += delay; - if (_items[i]->_delay < *minDelay) - *minDelay = _items[i]->_delay; + if (_behaviorMoves[i]->_delay < *minDelay) + *minDelay = _behaviorMoves[i]->_delay; } if (!*minDelay && totalPercent == 1000) @@ -333,7 +333,7 @@ BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int } } -BehaviorEntryInfo::BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay) { +BehaviorMove::BehaviorMove(GameVar *subvar, Scene *sc, int *delay) { _messageQueue = 0; _delay = 0; _percent = 0; -- cgit v1.2.3