From 93982b2ca9b67cd143f603f516570e269f28fa32 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 22 Mar 2017 04:32:23 +0200 Subject: FULLPIPE: Change more object-related functions to use Common::String --- engines/fullpipe/fullpipe.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/fullpipe/fullpipe.cpp') diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 9c474d111b..32e2ea2862 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -552,7 +552,7 @@ void FullpipeEngine::updateScreen() { ++_updateTicks; } -int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { +int FullpipeEngine::getObjectEnumState(Common::String name, const char *state) { GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (!var) { @@ -569,7 +569,7 @@ int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { return 0; } -int FullpipeEngine::getObjectState(const char *objname) { +int FullpipeEngine::getObjectState(Common::String objname) { GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (var) @@ -578,7 +578,7 @@ int FullpipeEngine::getObjectState(const char *objname) { return 0; } -void FullpipeEngine::setObjectState(const char *name, int state) { +void FullpipeEngine::setObjectState(Common::String name, int state) { GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (!var) { -- cgit v1.2.3 From abe1c65d626a8f3c9487f87ebbcaeef11721bf6b Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 22 Mar 2017 05:22:36 +0200 Subject: FULLPIPE: Change the sound code to use Common::String --- engines/fullpipe/fullpipe.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'engines/fullpipe/fullpipe.cpp') diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 32e2ea2862..ea75af1a5a 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -131,10 +131,6 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) _stream2playing = false; - memset(_sceneTracks, 0, sizeof(_sceneTracks)); - memset(_trackName, 0, sizeof(_trackName)); - memset(_sceneTracksCurrentTrack, 0, sizeof(_sceneTracksCurrentTrack)); - _numSceneTracks = 0; _sceneTrackHasSequence = false; _sceneTrackIsPlaying = false; -- cgit v1.2.3