From 9552dabaab8f4518a41c5c73825410da3b5a60af Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 4 Sep 2016 00:57:11 +0200 Subject: FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are restored --- engines/fullpipe/gameloader.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/fullpipe/gameloader.h') diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index 772cc51130..682d1aad89 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -96,6 +96,7 @@ class GameLoader : public CObject { int getSceneTagBySceneId(int sceneId, SceneTag **st); void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount); void saveScenePicAniInfos(int sceneId); + PicAniInfo **savePicAniInfos(Scene *sc, int flag1, int flag2, int *picAniInfoCount); void readSavegame(const char *fname); void writeSavegame(Scene *sc, const char *fname); -- cgit v1.2.3