From cee12678dca97e52f57c926f646530cb3e23b176 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 11 Aug 2013 13:39:05 +0300 Subject: FULLPIPE: Implement sceneHandler01() --- engines/fullpipe/interaction.cpp | 99 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 engines/fullpipe/interaction.cpp (limited to 'engines/fullpipe/interaction.cpp') diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp new file mode 100644 index 0000000000..8942d5dc6d --- /dev/null +++ b/engines/fullpipe/interaction.cpp @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/gameloader.h" + +namespace Fullpipe { + +int handleObjectInteraction(GameObject *subject, GameObject *object, int invId) { + return getGameLoaderInteractionController()->handleInteraction(subject, object, invId); +} + +bool CInteractionController::load(MfcArchive &file) { + debug(5, "CInteractionController::load()"); + + return _interactions.load(file); +} + +void CInteractionController::sortInteractions(int sceneId) { + warning("STUB: CInteractionController::sortInteractions(%d)", sceneId); +} + +int CInteractionController::handleInteraction(GameObject *subject, GameObject *object, int invId) { + warning("STUB: CInteractionController::handleInteraction()"); + + return 0; +} + +CInteraction::CInteraction() { + _objectId1 = 0; + _objectId2 = 0; + _staticsId1 = 0; + _objectId3 = 0; + _objectState2 = 0; + _objectState1 = 0; + _messageQueue = 0; + _flags = 0; + _yOffs = 0; + _xOffs = 0; + _staticsId2 = 0; + _field_28 = 0; + _sceneId = -1; +} + +bool CInteraction::load(MfcArchive &file) { + debug(5, "CInteraction::load()"); + + _objectId1 = file.readUint16LE(); + _objectId2 = file.readUint16LE(); + _staticsId1 = file.readUint16LE(); + _staticsId2 = file.readUint16LE(); + _objectId3 = file.readUint16LE(); + _objectState2 = file.readUint32LE(); + _objectState1 = file.readUint32LE(); + _xOffs = file.readUint32LE(); + _yOffs = file.readUint32LE(); + _sceneId = file.readUint32LE(); + _flags = file.readUint32LE(); + _actionName = file.readPascalString(); + + _messageQueue = (MessageQueue *)file.readClass(); + + return true; +} + +bool EntranceInfo::load(MfcArchive &file) { + debug(5, "EntranceInfo::load()"); + + _sceneId = file.readUint32LE(); + _field_4 = file.readUint32LE(); + _messageQueueId = file.readUint32LE(); + file.read(_gap_C, 292); // FIXME, Ugh + _field_130 = file.readUint32LE(); + + return true; +} + +} // End of namespace Fullpipe -- cgit v1.2.3