From 62cbdd81f0843ad10fb768e8cf97222144cb8a1e Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 20 Jul 2013 21:28:32 +0300 Subject: FULLPIPE: Further work on sceneSwitcher. Reduced header dependency. Put CGameLoader into separate files. --- engines/fullpipe/inventory.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'engines/fullpipe/inventory.cpp') diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp index 5c67e87d36..5ee85aab02 100644 --- a/engines/fullpipe/inventory.cpp +++ b/engines/fullpipe/inventory.cpp @@ -22,10 +22,16 @@ #include "fullpipe/fullpipe.h" -#include "fullpipe/objects.h" +#include "fullpipe/utils.h" +#include "fullpipe/inventory.h" +#include "fullpipe/gameloader.h" namespace Fullpipe { +CInventory2 *getGameLoaderInventory() { + return &g_fullpipe->_gameLoader->_inventory; +} + bool CInventory::load(MfcArchive &file) { debug(5, "CInventory::load()"); -- cgit v1.2.3