From 8f0ff728e49d2b31c392471881db2bb20829d7ab Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 19 Jul 2013 18:13:00 +0300 Subject: FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity --- engines/fullpipe/objects.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/fullpipe/objects.h') diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h index 0258ed4552..1d84305a96 100644 --- a/engines/fullpipe/objects.h +++ b/engines/fullpipe/objects.h @@ -47,7 +47,7 @@ class GameProject : public CObject { class MessageQueue : public CObject { int _id; int _flags; - char *_stringObj; + char *_queueName; int16 _dataId; int16 _field_12; int _field_14; @@ -78,7 +78,7 @@ class CInteraction : public CObject { int _sceneId; int _field_28; int _flags; - char *_stringObj; + char *_actionName; public: CInteraction(); @@ -222,7 +222,7 @@ class CGameVar : public CObject { CGameVar *_parentVarObj; CGameVar *_subVars; CGameVar *_field_14; - char *_stringObj; + char *_varName; VarValue _value; int _varType; @@ -292,7 +292,7 @@ class CGameLoader : public CObject { class CObjstateCommand : public CObject { ExCommand _cmd; - char *_stringObj; + char *_objCommandName; int _value; public: -- cgit v1.2.3