From b0b3e918812334426e108fee212df657c8056676 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Mon, 6 Jan 2014 01:19:22 +0200 Subject: FULLPIPE: Renames in scene26. This completes the scene --- engines/fullpipe/scenes/scene26.cpp | 36 ++++++++++++++++-------------------- 1 file changed, 16 insertions(+), 20 deletions(-) (limited to 'engines/fullpipe/scenes/scene26.cpp') diff --git a/engines/fullpipe/scenes/scene26.cpp b/engines/fullpipe/scenes/scene26.cpp index 8a0a39e5af..91679347e6 100644 --- a/engines/fullpipe/scenes/scene26.cpp +++ b/engines/fullpipe/scenes/scene26.cpp @@ -41,10 +41,6 @@ void scene26_initScene(Scene *sc) { g_vars->scene26_drop = sc->getStaticANIObject1ById(ANI_DROP_26, -1); g_vars->scene26_sockPic = sc->getPictureObjectById(PIC_SC26_SOCK, 0); g_vars->scene26_sock = sc->getStaticANIObject1ById(ANI_SOCK_26, -1); - g_vars->scene26_var01 = 200; - g_vars->scene26_var02 = 200; - g_vars->scene26_var03 = 300; - g_vars->scene26_var04 = 300; if (g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_WithSock)) { g_fp->setObjectState(sO_Hatch_26, g_fp->getObjectEnumState(sO_Hatch_26, sO_Closed)); @@ -121,10 +117,10 @@ void sceneHandler26_hideChi() { } void sceneHandler26_testVent() { - if (!g_vars->scene26_var05) + if (!g_vars->scene26_activeVent) return; - if (g_vars->scene26_var05->_okeyCode == 0) { + if (g_vars->scene26_activeVent->_okeyCode == 0) { if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) g_fp->stopAllSoundInstances(SND_26_018); else @@ -141,7 +137,7 @@ void sceneHandler26_testVent() { g_fp->playSound(SND_26_020, 0); } - } else if (g_vars->scene26_var05->_okeyCode == 1) { + } else if (g_vars->scene26_activeVent->_okeyCode == 1) { if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) g_fp->playSound(SND_26_020, 0); else @@ -156,7 +152,7 @@ void sceneHandler26_testVent() { chainQueue(QU_SC26_AUTOCLOSE1, 0); } - } else if (g_vars->scene26_var05->_okeyCode == 2) { + } else if (g_vars->scene26_activeVent->_okeyCode == 2) { if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) g_fp->playSound(SND_26_020, 0); else @@ -176,24 +172,24 @@ void sceneHandler26_testVent() { } void sceneHandler26_showVent() { - if (g_vars->scene26_var05) { - int id = g_vars->scene26_var05->_statics->_staticsId; + if (g_vars->scene26_activeVent) { + int id = g_vars->scene26_activeVent->_statics->_staticsId; if (id == ST_VNT26_UP2) { - g_vars->scene26_var05->changeStatics2(ST_VNT26_RIGHT2); + g_vars->scene26_activeVent->changeStatics2(ST_VNT26_RIGHT2); } else { if (id != ST_VNT26_RIGHT2) return; - g_vars->scene26_var05->changeStatics2(ST_VNT26_UP2); + g_vars->scene26_activeVent->changeStatics2(ST_VNT26_UP2); } - g_vars->scene26_var05->show1(-1, -1, -1, 0); + g_vars->scene26_activeVent->show1(-1, -1, -1, 0); } } void sceneHandler26_hideVent() { - if (g_vars->scene26_var05) - g_vars->scene26_var05->hide(); + if (g_vars->scene26_activeVent) + g_vars->scene26_activeVent->hide(); } void sceneHandler26_animateVents(StaticANIObject *ani) { @@ -255,7 +251,7 @@ void sceneHandler26_animateVents(StaticANIObject *ani) { void sceneHandler26_clickVent(StaticANIObject *ani, ExCommand *cmd) { if (ani->_okeyCode || g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_Opened)) { if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { - g_vars->scene26_var05 = ani; + g_vars->scene26_activeVent = ani; int x = ani->_ox - 20; int y = ani->_oy + 61; @@ -339,11 +335,11 @@ int sceneHandler26(ExCommand *cmd) { if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; - if (x < g_fp->_sceneRect.left + g_vars->scene26_var01) - g_fp->_currentScene->_x = x - g_vars->scene26_var03 - g_fp->_sceneRect.left; + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; - if (x > g_fp->_sceneRect.right - g_vars->scene26_var01) - g_fp->_currentScene->_x = x + g_vars->scene26_var03 - g_fp->_sceneRect.right; + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } g_fp->_behaviorManager->updateBehaviors(); -- cgit v1.2.3