From 88a3a2bc4daa160ab03c75aa495954e8035acc19 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 10 Dec 2016 14:39:28 +0100 Subject: FULLPIPE: Clarify null callback usage across the scenes --- engines/fullpipe/scenes/scene27.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/fullpipe/scenes/scene27.cpp') diff --git a/engines/fullpipe/scenes/scene27.cpp b/engines/fullpipe/scenes/scene27.cpp index a6ddbab5e3..aaf7fab852 100644 --- a/engines/fullpipe/scenes/scene27.cpp +++ b/engines/fullpipe/scenes/scene27.cpp @@ -124,7 +124,7 @@ void sceneHandler27_winArcade() { if (g_fp->getObjectState(sO_Driver) == g_fp->getObjectEnumState(sO_Driver, sO_WithSteering)) { g_vars->scene27_dudeIsAiming = false; - g_fp->_aniMan->_callback2 = 0; + g_fp->_aniMan->_callback2 = 0; // Really NULL g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); sceneHandler27_driverGiveVent(); @@ -248,7 +248,7 @@ void sceneHandler27_startAiming() { g_vars->scene27_dudeIsAiming = false; g_vars->scene27_maxPhaseReached = false; - g_fp->_aniMan->_callback2 = 0; + g_fp->_aniMan->_callback2 = 0; // Really NULL g_vars->scene27_launchPhase = g_fp->_aniMan->_movement->_currDynamicPhaseIndex - 6; -- cgit v1.2.3