From 679c46a5bff2234b234190ecb6ed34c483c74420 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 25 Jun 2013 16:50:27 -0400 Subject: FULLPIPE: Finished sound loading --- engines/fullpipe/sound.cpp | 100 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 engines/fullpipe/sound.cpp (limited to 'engines/fullpipe/sound.cpp') diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp new file mode 100644 index 0000000000..bdbc8da762 --- /dev/null +++ b/engines/fullpipe/sound.cpp @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/ngiarchive.h" + +namespace Fullpipe { + +SoundList::SoundList() { + _soundItems = 0; + _soundItemsCount = 0; + _libHandle = 0; +} + +bool SoundList::load(MfcArchive &file, char *fname) { + _soundItemsCount = file.readUint32LE(); + _soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *)); + + if (fname) { + _libHandle = (NGIArchive *)makeNGIArchive(fname); + } else { + _libHandle = 0; + } + + for (int i = 0; i < _soundItemsCount; i++) { + Sound *snd = new Sound(); + + _soundItems[i] = 0; + snd->load(file, _libHandle); + } + + return true; + +} + +bool SoundList::loadFile(const char *fname, char *libname) { + Common::File file; + + if (!file.open(fname)) + return false; + + MfcArchive archive(&file); + + return load(archive, libname); +} + +Sound::Sound() { + _id = 0; + _directSoundBuffer = 0; + _soundData = 0; + _objectId = 0; + memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers)); +} + + +bool Sound::load(MfcArchive &file, NGIArchive *archive) { + MemoryObject::load(file); + + _id = file.readUint32LE(); + _description = file.readPascalString(); + + assert(g_fullpipe->_gameProjectVersion >= 6); + + _objectId = file.readUint16LE(); + + if (archive && archive->hasFile(_filename)) { + Common::SeekableReadStream *s = archive->createReadStreamForMember(_filename); + + _soundData = (byte *)calloc(s->size(), 1); + + s->read(_soundData, s->size()); + + delete s; + } + + return true; +} + +} // End of namespace Fullpipe -- cgit v1.2.3