From 4db215a511e9829734fb3cae0785a7adb353e816 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 14 Sep 2013 00:14:49 +0300 Subject: FULLPIPE: Move PreloadItem methods where they belong --- engines/fullpipe/stateloader.cpp | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'engines/fullpipe/stateloader.cpp') diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index dd00361ce9..55d74c4c86 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -143,26 +143,6 @@ GameProject::~GameProject() { free(_headerFilename); } -bool PreloadItems::load(MfcArchive &file) { - debug(5, "PreloadItems::load()"); - - int count = file.readCount(); - - resize(count); - - for (int i = 0; i < count; i++) { - PreloadItem *t = new PreloadItem(); - t->preloadId1 = file.readUint32LE(); - t->preloadId2 = file.readUint32LE(); - t->sceneId = file.readUint32LE(); - t->keyCode = file.readUint32LE(); - - push_back(*t); - } - - return true; -} - CGameVar::CGameVar() { _subVars = 0; _parentVarObj = 0; -- cgit v1.2.3