From 6cd830fb1bfaec9207248bb935d1f9c9c008dd7a Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 12 Sep 2013 22:47:45 +0300 Subject: FULLPIPE: Implement CGameLoader::preloadScene() --- engines/fullpipe/stateloader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/fullpipe/stateloader.cpp') diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 40169ddf9f..366872c277 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -59,8 +59,8 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) { } // _sceneSwitcher = sceneSwitcher; // substituted with direct call - // _preloadCallback = gameLoaderPreloadCallback - // _readSavegameCallback = gameLoaderReadSavegameCallback; + _gameLoader->_preloadCallback = preloadCallback; + // _readSavegameCallback = gameLoaderReadSavegameCallback; // TODO _aniMan = accessScene(SC_COMMON)->getAniMan(); _scene2 = 0; @@ -155,7 +155,7 @@ bool PreloadItems::load(MfcArchive &file) { t->preloadId1 = file.readUint32LE(); t->preloadId2 = file.readUint32LE(); t->sceneId = file.readUint32LE(); - t->field_C = file.readUint32LE(); + t->keyCode = file.readUint32LE(); push_back(*t); } -- cgit v1.2.3