From 8f0ff728e49d2b31c392471881db2bb20829d7ab Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 19 Jul 2013 18:13:00 +0300 Subject: FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity --- engines/fullpipe/stateloader.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'engines/fullpipe/stateloader.cpp') diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index d1f9e00a6a..f3cf644b9a 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -307,7 +307,7 @@ bool CInteraction::load(MfcArchive &file) { _yOffs = file.readUint32LE(); _sceneId = file.readUint32LE(); _flags = file.readUint32LE(); - _stringObj = file.readPascalString(); + _actionName = file.readPascalString(); _messageQueue = (MessageQueue *)file.readClass(); @@ -332,7 +332,7 @@ bool MessageQueue::load(MfcArchive &file) { assert(g_fullpipe->_gameProjectVersion >= 12); - _stringObj = file.readPascalString(); + _queueName = file.readPascalString(); for (int i = 0; i < count; i++) { CObject *tmp = file.readClass(); @@ -411,7 +411,7 @@ bool CObjstateCommand::load(MfcArchive &file) { _value = file.readUint32LE(); - _stringObj = file.readPascalString(); + _objCommandName = file.readPascalString(); return true; } @@ -447,14 +447,14 @@ CGameVar::CGameVar() { } bool CGameVar::load(MfcArchive &file) { - _stringObj = file.readPascalString(); + _varName = file.readPascalString(); _varType = file.readUint32LE(); debugN(6, "[%03d] ", file.getLevel()); for (int i = 0; i < file.getLevel(); i++) debugN(6, " "); - debugN(6, "<%s>: ", transCyrillic((byte *)_stringObj)); + debugN(6, "<%s>: ", transCyrillic((byte *)_varName)); switch (_varType) { case 0: @@ -489,7 +489,7 @@ CGameVar *CGameVar::getSubVarByName(const char *name) { if (_subVars != 0) { sv = _subVars; - for (;sv && scumm_stricmp(sv->_stringObj, name); sv = sv->_nextVarObj) + for (;sv && scumm_stricmp(sv->_varName, name); sv = sv->_nextVarObj) ; } return sv; @@ -510,8 +510,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) { var = new CGameVar(); var->_varType = 0; var->_value.intValue = value; - var->_stringObj = (char *)calloc(strlen(name) + 1, 1); - strcpy(var->_stringObj, name); + var->_varName = (char *)calloc(strlen(name) + 1, 1); + strcpy(var->_varName, name); return addSubVar(var); } @@ -534,8 +534,8 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { var->_varType = 0; var->_value.intValue = value; - var->_stringObj = (char *)calloc(strlen(name) + 1, 1); - strcpy(var->_stringObj, name); + var->_varName = (char *)calloc(strlen(name) + 1, 1); + strcpy(var->_varName, name); return (addSubVar(var) != 0) ? var : 0; } -- cgit v1.2.3