From 6b0d938737f99cd9388462bf7167619f609e116e Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 2 May 2014 12:09:21 +0300 Subject: FULLPIPE: Removed couple of PtrList usages for code clarity --- engines/fullpipe/stateloader.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'engines/fullpipe/stateloader.cpp') diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index e36b196517..41641457d3 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -55,9 +55,8 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) { _inventory->rebuildItemRects(); - for (PtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { - ((MemoryObject *)((PictureObject *)*p)->_picture)->load(); - } + for (uint i = 0; i < _inventory->getScene()->_picObjList.size(); i++) + ((MemoryObject *)_inventory->getScene()->_picObjList[i]->_picture)->load(); // _sceneSwitcher = sceneSwitcher; // substituted with direct call _gameLoader->_preloadCallback = preloadCallback; -- cgit v1.2.3