From 1ec92edb87ef2cf68da77091231b971a0e8c70ad Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 2 Jan 2014 10:43:55 +0200 Subject: FULLPIPE: Enable scene21. This completes the scene --- engines/fullpipe/scenes.cpp | 2 ++ engines/fullpipe/scenes.h | 4 ++++ 2 files changed, 6 insertions(+) (limited to 'engines/fullpipe') diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 36ee8cc3e6..104d078af2 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -649,6 +649,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler20, 2); _updateCursorCallback = defaultUpdateCursor; break; +#endif case SC_21: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21"); @@ -661,6 +662,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene21_updateCursor; break; +#if 0 case SC_22: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22"); scene->preloadMovements(sceneVar); diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 9313bf019c..8b5e6c22ae 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -101,6 +101,10 @@ void scene17_restoreState(); int sceneHandler17(ExCommand *cmd); int scene17_updateCursor(); +int scene21_updateCursor(); +void scene21_initScene(Scene *sc); +int sceneHandler21(ExCommand *cmd); + void scene24_initScene(Scene *sc); void scene24_setPoolState(); int sceneHandler24(ExCommand *cmd); -- cgit v1.2.3