From 23d74fddb4a8c08c9557ba7ea1293c7ab4147268 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 5 Mar 2016 14:25:56 +0100 Subject: CONFIGURE: Introduced new engine dependency: highres Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. --- engines/fullpipe/configure.engine | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/fullpipe') diff --git a/engines/fullpipe/configure.engine b/engines/fullpipe/configure.engine index a9042449db..611d0188dc 100644 --- a/engines/fullpipe/configure.engine +++ b/engines/fullpipe/configure.engine @@ -1,3 +1,3 @@ # This file is included from the main "configure" script # add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] -add_engine fullpipe "Full Pipe" no "" "" "16bit" +add_engine fullpipe "Full Pipe" no "" "" "16bit highres" -- cgit v1.2.3