From 6b87e3b01365879673558ace85287fc88d857f34 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 2 Jan 2014 13:25:48 +0200 Subject: FULLPIPE: Enable scene31. This completes the scene --- engines/fullpipe/scenes.cpp | 2 ++ engines/fullpipe/scenes.h | 3 +++ 2 files changed, 5 insertions(+) (limited to 'engines/fullpipe') diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 69986ab5d5..a86e86ef5d 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -772,6 +772,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler30, 2); _updateCursorCallback = scene30_updateCursor; break; +#endif case SC_31: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_31"); @@ -784,6 +785,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = defaultUpdateCursor; break; +#if 0 case SC_32: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_32"); scene->preloadMovements(sceneVar); diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 66bc0cf950..a39c1ccca1 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -109,6 +109,9 @@ void scene24_initScene(Scene *sc); void scene24_setPoolState(); int sceneHandler24(ExCommand *cmd); +void scene31_initScene(Scene *sc); +int sceneHandler31(ExCommand *ex); + void sceneDbgMenu_initScene(Scene *sc); int sceneHandlerDbgMenu(ExCommand *cmd); -- cgit v1.2.3