From 9facbdecda3f15d2fd9889294ecd4e550050c0a3 Mon Sep 17 00:00:00 2001 From: Bastien Bouclet Date: Wed, 20 Sep 2017 19:15:56 +0200 Subject: FULLPIPE: Fix leaking the save MemoryWriteStreamDynamic buffer --- engines/fullpipe/statesaver.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/fullpipe') diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp index 7fb56f0479..5eb08fe213 100644 --- a/engines/fullpipe/statesaver.cpp +++ b/engines/fullpipe/statesaver.cpp @@ -55,7 +55,7 @@ bool GameLoader::writeSavegame(Scene *sc, const char *fname) { header.updateCounter = _updateCounter; header.unkField = 1; - Common::MemoryWriteStreamDynamic stream; + Common::MemoryWriteStreamDynamic stream(DisposeAfterUse::YES); MfcArchive *archive = new MfcArchive(&stream); -- cgit v1.2.3