From cd7cf4141425e3e77b164d2dbcbae8de1eacb035 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 25 Jun 2019 21:18:44 -0700 Subject: GLK: ALAN3: Initial files commit --- engines/glk/alan3/alan3.h | 102 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 engines/glk/alan3/alan3.h (limited to 'engines/glk/alan3/alan3.h') diff --git a/engines/glk/alan3/alan3.h b/engines/glk/alan3/alan3.h new file mode 100644 index 0000000000..ea8548a080 --- /dev/null +++ b/engines/glk/alan3/alan3.h @@ -0,0 +1,102 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_ALAN3 +#define GLK_ALAN3 + +#include "glk/glk_api.h" + +namespace Glk { +namespace Alan3 { + +/** + * Alan3 game interpreter + */ +class Alan3 : public GlkAPI { +private: + bool _restartFlag; +public: + bool vm_exited_cleanly; + Common::String _advName; + int _saveSlot; + bool _pendingLook; +private: + /** + * Initialization + */ + bool initialize(); + + /** + * Deinitialization + */ + void deinitialize(); + + /** + * Synchronize data to or from a save file + */ + void synchronizeSave(Common::Serializer &s); +public: + /** + * Constructor + */ + Alan3(OSystem *syst, const GlkGameDescription &gameDesc); + + /** + * Run the game + */ + void runGame(); + + /** + * Flag for the game to restart + */ + void setRestart(bool flag) { _restartFlag = flag; } + + /** + * Returns whether the game should restart + */ + bool shouldRestart() const { return _restartFlag; } + + /** + * Returns the running interpreter type + */ + virtual InterpreterType getInterpreterType() const override { + return INTERPRETER_ALAN3; + } + + /** + * Load a savegame from the passed Quetzal file chunk stream + */ + virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override; + + /** + * Save the game. The passed write stream represents access to the UMem chunk + * in the Quetzal save file that will be created + */ + virtual Common::Error writeGameData(Common::WriteStream *ws) override; +}; + +extern Alan3 *g_vm; + +} // End of namespace Alan3 +} // End of namespace Glk + +#endif -- cgit v1.2.3