From 08db684864f0734a2d93641dc7a23ce117073eb4 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 8 Dec 2018 12:18:10 -0800 Subject: GLK: Add support for secondary Blorb files separate from the gamefile It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them --- engines/glk/blorb.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/glk/blorb.cpp') diff --git a/engines/glk/blorb.cpp b/engines/glk/blorb.cpp index 5ffd0b03b0..4a4cf8c531 100644 --- a/engines/glk/blorb.cpp +++ b/engines/glk/blorb.cpp @@ -153,7 +153,7 @@ Common::ErrorCode Blorb::load() { ce._filename += ".mp3"; else if (ce._id == ID_WAVE) ce._filename += ".wav"; - else if (ce._id == ID_AIFF) + else if (ce._id == ID_AIFF || ce._id == ID_FORM) ce._filename += ".aiff"; else if (ce._id == ID_OGG) ce._filename += ".ogg"; -- cgit v1.2.3