From 1fb931fbd950324754536ee0b33ed0b91f68c9a2 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 13 Nov 2018 19:47:07 -0800 Subject: GLK: Changing gargoyle folder to glk --- engines/glk/frotz/frotz.h | 72 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 engines/glk/frotz/frotz.h (limited to 'engines/glk/frotz/frotz.h') diff --git a/engines/glk/frotz/frotz.h b/engines/glk/frotz/frotz.h new file mode 100644 index 0000000000..c1fe5dcab6 --- /dev/null +++ b/engines/glk/frotz/frotz.h @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_FROTZ_FROTZ +#define GLK_FROTZ_FROTZ + +#include "glk/frotz/processor.h" + +namespace Gargoyle { +namespace Frotz { + +/** + * Frotz interpreter for Z-code games + */ +class Frotz : public Processor { +public: + /** + * Constructor + */ + Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc); + + /** + * Destructor + */ + virtual ~Frotz(); + + /** + * Initialization + */ + void initialize(); + + /** + * Execute the game + */ + virtual void runGame(Common::SeekableReadStream *gameFile) override; + + /** + * Load a savegame + */ + virtual Common::Error loadGameState(int slot) override; + + /** + * Save the game + */ + virtual Common::Error saveGameState(int slot, const Common::String &desc) override; +}; + +extern Frotz *g_vm; + +} // End of namespace Frotz +} // End of namespace Gargoyle + +#endif -- cgit v1.2.3