From 302d26bf42a56eb0d9c82b4eabface8736249f64 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 6 Jan 2019 14:07:14 -0800 Subject: GLK: FROTZ: Force v6 games to 320x200 As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all --- engines/glk/frotz/frotz.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'engines/glk/frotz/frotz.h') diff --git a/engines/glk/frotz/frotz.h b/engines/glk/frotz/frotz.h index b5de82d7f8..8312e16b49 100644 --- a/engines/glk/frotz/frotz.h +++ b/engines/glk/frotz/frotz.h @@ -36,6 +36,11 @@ class FrotzScreen; class Frotz : public Processor { friend class FrotzScreen; protected: + /** + * Setup the video mode + */ + virtual void initGraphicsMode(); + /** * Create the screen class */ -- cgit v1.2.3