From 302d26bf42a56eb0d9c82b4eabface8736249f64 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 6 Jan 2019 14:07:14 -0800 Subject: GLK: FROTZ: Force v6 games to 320x200 As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all --- engines/glk/glk.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/glk/glk.h') diff --git a/engines/glk/glk.h b/engines/glk/glk.h index 2782353547..17ee3568aa 100644 --- a/engines/glk/glk.h +++ b/engines/glk/glk.h @@ -72,11 +72,6 @@ private: * Handles basic initialization */ void initialize(); - - /** - * Setup the video mode - */ - void initGraphicsMode(); protected: const GlkGameDescription _gameDescription; Common::RandomSource _random; @@ -91,6 +86,11 @@ protected: */ virtual bool hasFeature(EngineFeature f) const; + /** + * Setup the video mode + */ + virtual void initGraphicsMode(); + /** * Create the screen */ -- cgit v1.2.3