From 170e57593d1dd0da9b1c902fbb0c6198e1fe2b42 Mon Sep 17 00:00:00 2001 From: D G Turner Date: Wed, 27 Nov 2019 00:11:29 +0000 Subject: GNAP: Fix Missing Default Switch Cases These are flagged by GCC if -Wswitch-default is enabled. --- engines/gnap/scenes/group0.cpp | 95 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) (limited to 'engines/gnap/scenes/group0.cpp') diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp index 7967df0e6f..a27bee507d 100644 --- a/engines/gnap/scenes/group0.cpp +++ b/engines/gnap/scenes/group0.cpp @@ -144,6 +144,8 @@ void Scene01::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -165,6 +167,8 @@ void Scene01::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -187,6 +191,8 @@ void Scene01::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -216,6 +222,8 @@ void Scene01::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -332,6 +340,9 @@ void Scene01::updateAnimations() { gameSys.insertSequence(135, 39, 0, 0, kSeqNone, 25, _vm->getRandom(140) - 40, 0); gnap._actionStatus = -1; break; + + default: + break; } } @@ -497,6 +508,8 @@ void Scene02::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -531,6 +544,8 @@ void Scene02::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -578,6 +593,8 @@ void Scene02::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -601,6 +618,8 @@ void Scene02::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -778,6 +797,8 @@ void Scene02::updateAnimations() { case 2: _gnapTruckSequenceId = 0x157; break; + default: + break; } _truckGrillCtr = (_truckGrillCtr + 1) % 3; gameSys.insertSequence(_gnapTruckSequenceId, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); @@ -965,6 +986,8 @@ void Scene03::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -992,6 +1015,8 @@ void Scene03::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1034,6 +1059,8 @@ void Scene03::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1077,6 +1104,8 @@ void Scene03::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1475,6 +1504,8 @@ void Scene04::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1499,6 +1530,8 @@ void Scene04::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1524,6 +1557,8 @@ void Scene04::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1556,6 +1591,8 @@ void Scene04::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1587,6 +1624,8 @@ void Scene04::run() { case TALK_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1631,6 +1670,8 @@ void Scene04::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1950,6 +1991,8 @@ void Scene05::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -1982,6 +2025,8 @@ void Scene05::run() { gnap.playIdle(plat._pos); } break; + default: + break; } } } @@ -2014,6 +2059,8 @@ void Scene05::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -2037,6 +2084,8 @@ void Scene05::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -2073,6 +2122,8 @@ void Scene05::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -2210,6 +2261,8 @@ void Scene05::updateAnimations() { _nextChickenSequenceId = 0x14F; gnap._actionStatus = -1; break; + default: + break; } } @@ -2379,6 +2432,8 @@ void Scene06::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -2413,6 +2468,8 @@ void Scene06::run() { else gnap.playScratchingHead(Common::Point(5, 0)); break; + default: + break; } } } @@ -2440,6 +2497,8 @@ void Scene06::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -2478,6 +2537,8 @@ void Scene06::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } } @@ -2538,6 +2599,8 @@ void Scene06::run() { case 4: _nextHorseSequenceId = 0xF4; break; + default: + break; } } } @@ -2753,6 +2816,8 @@ void Scene07::run() { break; case PLAT_CURSOR: break; + default: + break; } break; @@ -2789,6 +2854,8 @@ void Scene07::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } break; @@ -2876,6 +2943,8 @@ void Scene07::updateAnimations() { _vm->_newSceneNum = 8; _vm->_sceneDone = true; break; + default: + break; } gnap._actionStatus = -1; } @@ -3018,6 +3087,8 @@ void Scene08::run() { break; case PLAT_CURSOR: break; + default: + break; } } break; @@ -3068,6 +3139,8 @@ void Scene08::run() { plat._idleFacing = kDirIdleLeft; gnap.playIdle(Common::Point(6, 6)); break; + default: + break; } } break; @@ -3104,6 +3177,8 @@ void Scene08::run() { plat._idleFacing = kDirIdleLeft; gnap.playIdle(Common::Point(3, 7)); break; + default: + break; } } break; @@ -3130,6 +3205,8 @@ void Scene08::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } break; @@ -3156,6 +3233,8 @@ void Scene08::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } break; @@ -3182,6 +3261,8 @@ void Scene08::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } break; @@ -3224,6 +3305,8 @@ void Scene08::run() { case 3: _nextManSequenceId = 0x13A; break; + default: + break; } } } @@ -3282,6 +3365,8 @@ void Scene08::updateAnimations() { _nextDogSequenceId = 0x13C; gnap._actionStatus = -1; break; + default: + break; } } @@ -3295,6 +3380,8 @@ void Scene08::updateAnimations() { _nextManSequenceId = 0x140; plat._actionStatus = -1; break; + default: + break; } } @@ -3334,6 +3421,8 @@ void Scene08::updateAnimations() { _vm->_hotspots[kHS08Toy]._flags = SF_DISABLED | SF_WALKABLE; gameSys.removeSequence(0x146, 1, true); break; + default: + break; } _currDogSequenceId = _nextDogSequenceId; _nextDogSequenceId = 0x134; @@ -3451,6 +3540,8 @@ void Scene09::run() { break; case PLAT_CURSOR: break; + default: + break; } break; @@ -3488,6 +3579,8 @@ void Scene09::run() { case PLAT_CURSOR: gnap.playImpossible(); break; + default: + break; } } break; @@ -3563,6 +3656,8 @@ void Scene09::updateAnimations() { _vm->_timers[4] = _vm->getRandom(150) + 100; gnap._actionStatus = -1; break; + default: + break; } } } -- cgit v1.2.3