From 45bc40166f3d256312327a7c67e055505649705e Mon Sep 17 00:00:00 2001 From: Strangerke Date: Wed, 4 May 2016 20:03:18 +0200 Subject: GNAP: Use a Character for Platypus (WIP) --- engines/gnap/scenes/group0.cpp | 102 +++++++++++++++++++---------------------- engines/gnap/scenes/group1.cpp | 76 +++++++++++++++--------------- engines/gnap/scenes/group2.cpp | 44 +++++++++--------- engines/gnap/scenes/group3.cpp | 42 ++++++++--------- engines/gnap/scenes/group4.cpp | 77 +++++++++++++++---------------- 5 files changed, 165 insertions(+), 176 deletions(-) (limited to 'engines/gnap/scenes') diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp index 019678d15f..087fb53a5e 100644 --- a/engines/gnap/scenes/group0.cpp +++ b/engines/gnap/scenes/group0.cpp @@ -131,15 +131,15 @@ void Scene01::run() { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); else - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -481,15 +481,15 @@ void Scene02::run() { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); else - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -946,15 +946,15 @@ void Scene03::run() { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); else - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1183,12 +1183,11 @@ void Scene03::updateAnimations() { break; case kAS03FreePlatypusDone: _vm->_gnapActionStatus = -1; - _vm->_platX = 6; - _vm->_platY = 6; - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_pos = Common::Point(6, 6); + _vm->_plat->_idleFacing = kDirUnk4; _vm->_platypusId = 120; gameSys.insertSequence(0x107CA, _vm->_platypusId, 0x1BC, 99, - kSeqSyncWait, 0, 75 * _vm->_platX - _vm->_platGridX, 48 * _vm->_platY - _vm->_platGridY); + kSeqSyncWait, 0, 75 * _vm->_plat->_pos.x - _vm->_platGridX, 48 * _vm->_plat->_pos.y - _vm->_platGridY); gameSys.insertSequence(0x1B7, 99, 0, 0, kSeqNone, 0, 0, 0); _vm->_platypusSequenceDatNum = 1; _vm->_platypusSequenceId = 0x7CA; @@ -1382,8 +1381,7 @@ void Scene04::run() { _vm->setGrabCursorSprite(kItemKeys); _vm->_gnap->_pos = Common::Point(4, 7); _vm->_gnapId = 140; - _vm->_platX = 6; - _vm->_platY = 7; + _vm->_plat->_pos = Common::Point(6, 7); _vm->_platypusId = 141; gameSys.insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _vm->_gnapGridX, 336 - _vm->_gnapGridY); gameSys.insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0); @@ -1396,7 +1394,7 @@ void Scene04::run() { _vm->clearFlag(kGFPlatypusDisguised); _vm->_platypusSequenceId = 0x20C; _vm->_platypusSequenceDatNum = 0; - _vm->_platypusFacing = kDirBottomRight; + _vm->_plat->_idleFacing = kDirBottomRight; _vm->_gnapSequenceId = 0x7B5; _vm->_gnapSequenceDatNum = 1; gameSys.waitForUpdate(); @@ -1452,18 +1450,18 @@ void Scene04::run() { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); else - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: if (_vm->_cursorValue == 4) _vm->gnapKissPlatypus(0); else - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1927,15 +1925,15 @@ void Scene05::run() { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); else - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1966,11 +1964,11 @@ void Scene05::run() { _vm->gnapUseDeviceOnPlatypus(); if (_vm->platypusWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 1, 0x107C2, 1)) { _vm->_platypusActionStatus = kAS05PlatSearchHaystack; - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_idleFacing = kDirUnk4; } if (_vm->_gnap->_pos.x == 4 && (_vm->_gnap->_pos.y == 8 || _vm->_gnap->_pos.y == 7)) _vm->gnapWalkStep(); - _vm->playGnapIdle(_vm->_platX, _vm->_platY); + _vm->playGnapIdle(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } break; } @@ -2205,12 +2203,11 @@ void Scene05::updateAnimations() { if (gameSys.getAnimationStatus(1) == 2) { if (_vm->_platypusSequenceId == 0x146) { - _vm->_platX = 4; - _vm->_platY = 8; + _vm->_plat->_pos = Common::Point(4, 8); gameSys.insertSequence(0x107C1, 160, 0x146, 256, kSeqSyncWait, 0, 300 - _vm->_platGridX, 384 - _vm->_platGridY); _vm->_platypusSequenceId = 0x7C1; _vm->_platypusSequenceDatNum = 1; - _vm->_platypusId = 20 * _vm->_platY; + _vm->_platypusId = 20 * _vm->_plat->_pos.y; _vm->invAdd(kItemNeedle); _vm->setFlag(kGFNeedleTaken); _vm->setGrabCursorSprite(kItemNeedle); @@ -2352,15 +2349,15 @@ void Scene06::run() { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); else - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -2440,7 +2437,7 @@ void Scene06::run() { _vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE; _vm->_gnap->_idleFacing = kDirUpLeft; _vm->platypusWalkTo(6, 8, 1, 0x107C2, 1); - _vm->_platypusFacing = kDirNone; + _vm->_plat->_idleFacing = kDirNone; _vm->_gnapActionStatus = kAS06UseTwigOnHorse; _vm->setGrabCursorSprite(-1); } else if (_vm->_grabCursorSpriteIndex >= 0) { @@ -2593,8 +2590,7 @@ void Scene06::updateAnimations() { _vm->_hotspots[kHS06Ladder]._flags = SF_DISABLED; _vm->setGrabCursorSprite(kItemGas); _vm->_platypusActionStatus = -1; - _vm->_platX = 6; - _vm->_platY = 8; + _vm->_plat->_pos = Common::Point(6, 8); gameSys.insertSequence(0x107C1, _vm->_platypusId, 0, 0, kSeqNone, 0, 450 - _vm->_platGridX, 384 - _vm->_platGridY); _vm->_platypusSequenceId = 0x7C1; _vm->_platypusSequenceDatNum = 1; @@ -2697,12 +2693,11 @@ void Scene07::run() { gameSys.insertSequence(0x8F, 140, 0, 0, kSeqNone, 0, 0, 0); gameSys.setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0); _vm->_gnapActionStatus = kAS07Wait; - _vm->_platX = 3; - _vm->_platY = 8; + _vm->_plat->_pos = Common::Point(3, 8); _vm->_platypusId = 160; _vm->_platypusSequenceId = 0x91; _vm->_platypusSequenceDatNum = 0; - _vm->_platypusFacing = kDirNone; + _vm->_plat->_idleFacing = kDirNone; gameSys.insertSequence(0x91, 160, 0, 0, kSeqNone, 0, 0, 0); _vm->endSceneInit(); } @@ -2727,13 +2722,13 @@ void Scene07::run() { case kHS07Platypus: switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -2813,10 +2808,10 @@ void Scene07::run() { _vm->_timers[1] = _vm->getRandom(20) + 30; int gnapRandomValue = _vm->getRandom(20); // TODO Cleanup - if (_vm->_platypusFacing != kDirNone) { + if (_vm->_plat->_idleFacing != kDirNone) { if (gnapRandomValue != 0 || _vm->_platypusSequenceId != 0x7CA) { if (gnapRandomValue != 1 || _vm->_platypusSequenceId != 0x7CA) { - if (_vm->_platY == 9) + if (_vm->_plat->_pos.y == 9) _vm->playPlatypusSequence(0x107CA); } else { _vm->playPlatypusSequence(0x10845); @@ -2826,7 +2821,7 @@ void Scene07::run() { } } else if (gnapRandomValue != 0 || _vm->_platypusSequenceId != 0x7C9) { if (gnapRandomValue != 1 || _vm->_platypusSequenceId != 0x7C9) { - if (_vm->_platY == 9) + if (_vm->_plat->_pos.y == 9) _vm->playPlatypusSequence(0x107C9); } else { _vm->playPlatypusSequence(0x10844); @@ -2995,16 +2990,16 @@ void Scene08::run() { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFSceneFlag1)) - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); else - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapActionIdle(0x14D); _vm->gnapKissPlatypus(8); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -3056,7 +3051,7 @@ void Scene08::run() { _vm->gnapUseDeviceOnPlatypus(); _vm->platypusWalkTo(6, 6, 1, 0x107C2, 1); _vm->_platypusActionStatus = kAS08PlatWithMan; - _vm->_platypusFacing = kDirNone; + _vm->_plat->_idleFacing = kDirNone; _vm->playGnapIdle(6, 6); break; } @@ -3092,7 +3087,7 @@ void Scene08::run() { _vm->gnapUseDeviceOnPlatypus(); _vm->platypusWalkTo(3, 7, 1, 0x107C2, 1); _vm->_platypusActionStatus = kAS08PlatWithDog; - _vm->_platypusFacing = kDirNone; + _vm->_plat->_idleFacing = kDirNone; _vm->playGnapIdle(3, 7); break; } @@ -3332,11 +3327,10 @@ void Scene08::updateAnimations() { gameSys.insertSequence(0x148, 160, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _currDogSequenceId = _nextDogSequenceId; _nextDogSequenceId = 0x134; - _vm->_platX = 1; - _vm->_platY = 8; + _vm->_plat->_pos = Common::Point(1, 8); _vm->_platypusId = 160; _vm->_platypusSequenceId = 0x148; - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_idleFacing = kDirUnk4; _vm->_platypusSequenceDatNum = 0; if (_vm->_gnap->_pos == Common::Point(1, 8)) _vm->gnapWalkStep(); @@ -3428,13 +3422,13 @@ void Scene09::run() { case kHS09Platypus: switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -3448,7 +3442,7 @@ void Scene09::run() { _vm->gnapWalkTo(4, 7, 0, 0x107BF, 1); _vm->_gnapActionStatus = kAS09LeaveScene; _vm->platypusWalkTo(4, 8, -1, 0x107D2, 1); - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_idleFacing = kDirUnk4; break; case kHS09ExitHouse: @@ -3457,7 +3451,7 @@ void Scene09::run() { _vm->gnapWalkTo(10, -1, 0, 0x107AB, 1); _vm->_gnapActionStatus = kAS09LeaveScene; _vm->platypusWalkTo(10, -1, -1, 0x107CD, 1); - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_idleFacing = kDirUnk4; break; case kHS09Trash: diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp index 017858b24c..e2d0e9685a 100644 --- a/engines/gnap/scenes/group1.cpp +++ b/engines/gnap/scenes/group1.cpp @@ -112,15 +112,15 @@ void Scene10::run() { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFMudTaken)) - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); else - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(10); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -242,7 +242,7 @@ void Scene10::run() { _vm->gnapUseDeviceOnPlatypus(); _vm->platypusWalkTo(7, 6, 1, 0x107D2, 1); _vm->_platypusActionStatus = kAS10PlatWithBox; - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_idleFacing = kDirUnk4; _vm->_largeSprite = gameSys.createSurface(0xC3); _vm->playGnapIdle(7, 6); } @@ -368,19 +368,18 @@ void Scene10::updateAnimations() { switch (_nextCookSequenceId) { case 0x109: - _vm->_platX = 4; - _vm->_platY = 8; + _vm->_plat->_pos = Common::Point(4, 8); gameSys.insertSequence(0x109, 100, _currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0); gameSys.insertSequence(0x107C9, 160, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, _vm->getSequenceTotalDuration(0x109) + _vm->getSequenceTotalDuration(0x10A) + _vm->getSequenceTotalDuration(0x10843), - 75 * _vm->_platX - _vm->_platGridX, 48 * _vm->_platY - _vm->_platGridY); + 75 * _vm->_plat->_pos.x - _vm->_platGridX, 48 * _vm->_plat->_pos.y - _vm->_platGridY); gameSys.removeSequence(0x107, 100, true); _currCookSequenceId = 0x109; _nextCookSequenceId = 0x843; _vm->_platypusSequenceId = 0x7C9; _vm->_platypusId = 160; - _vm->_platypusFacing = kDirNone; + _vm->_plat->_idleFacing = kDirNone; _vm->_platypusSequenceDatNum = 1; break; case 0x843: @@ -596,13 +595,13 @@ void Scene11::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1015,13 +1014,13 @@ void Scene12::run() { case kHS12Platypus: switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1073,7 +1072,7 @@ void Scene12::run() { _vm->gnapUseDeviceOnPlatypus(); _vm->platypusWalkTo(3, 7, 1, 0x107D2, 1); _vm->_platypusActionStatus = kAS12PlatWithToothGuy; - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_idleFacing = kDirUnk4; _vm->playGnapIdle(2, 7); break; } @@ -1107,7 +1106,7 @@ void Scene12::run() { _vm->_gnapActionStatus = kAS12TalkBarkeeper; break; case PLAT_CURSOR: - _vm->playGnapPullOutDevice(_vm->_platX, _vm->_platY); + _vm->playGnapPullOutDevice(_vm->_plat->_pos.x, _vm->_plat->_pos.y); gameSys.setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0); _vm->_gnapActionStatus = kAS12PlatWithBarkeeper; break; @@ -1143,7 +1142,7 @@ void Scene12::run() { _vm->gnapUseDeviceOnPlatypus(); _vm->platypusWalkTo(7, 6, 1, 0x107C2, 1); _vm->_platypusActionStatus = kAS12PlatWithBeardGuy; - _vm->_platypusFacing = kDirNone; + _vm->_plat->_idleFacing = kDirNone; _vm->playGnapIdle(7, 6); break; } @@ -1524,13 +1523,13 @@ void Scene13::run() { case kHS13Platypus: switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1694,7 +1693,7 @@ void Scene13::run() { if (!_vm->_isLeavingScene) { _vm->updatePlatypusIdleSequence(); - if (_vm->_platY == 5 || _vm->_platY == 6) + if (_vm->_plat->_pos.y == 5 || _vm->_plat->_pos.y == 6) _vm->platypusWalkTo(-1, 7, -1, -1, 1); if (_vm->_gnapActionStatus < 0) _vm->updateGnapIdleSequence(); @@ -2423,8 +2422,7 @@ void Scene17::run() { _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1); } else if (_vm->isFlag(kGFUnk27)) { _vm->initGnapPos(3, 9, kDirUpLeft); - _vm->_platX = _vm->_hotspotsWalkPos[2].x; - _vm->_platY = _vm->_hotspotsWalkPos[2].y; + _vm->_plat->_pos = _vm->_hotspotsWalkPos[2]; _vm->_platypusId = 20 * _vm->_hotspotsWalkPos[2].y; gameSys.insertSequence(0x25A, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); gameSys.insertSequence(0x257, 254, 0, 0, kSeqNone, 0, 0, 0); @@ -2459,8 +2457,7 @@ void Scene17::run() { _vm->clearFlag(kGFUnk16); _vm->_sceneWaiting = true; _vm->initGnapPos(3, 9, kDirUpLeft); - _vm->_platX = _vm->_hotspotsWalkPos[2].x; - _vm->_platY = _vm->_hotspotsWalkPos[2].y; + _vm->_plat->_pos = _vm->_hotspotsWalkPos[2]; _vm->_platypusId = 20 * _vm->_hotspotsWalkPos[2].y; _currPhoneSequenceId = 0x251; gameSys.insertSequence(0x25A, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); @@ -2498,18 +2495,17 @@ void Scene17::run() { _vm->_gnapSequenceDatNum = 0; _vm->_gnap->_idleFacing = kDirBottomRight; gameSys.insertSequence(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0); - _vm->_platX = -1; - _vm->_platY = 8; + _vm->_plat->_pos = Common::Point(-1, 8); _vm->_platypusId = 160; gameSys.insertSequence(0x241, 160, 0, 0, kSeqNone, 0, 0, 0); gameSys.insertSequence(0x107C1, _vm->_platypusId, 0x241, _vm->_platypusId, - kSeqScale | kSeqSyncWait, 0, 75 * _vm->_platX - _vm->_platGridX, 48 * _vm->_platY - _vm->_platGridY); + kSeqScale | kSeqSyncWait, 0, 75 * _vm->_plat->_pos.x - _vm->_platGridX, 48 * _vm->_plat->_pos.y - _vm->_platGridY); gameSys.insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0); // TODO delayTicksA(2, 9); _vm->endSceneInit(); _vm->_platypusSequenceId = 0x7C1; _vm->_platypusSequenceDatNum = 1; - _vm->_platypusFacing = kDirBottomRight; + _vm->_plat->_idleFacing = kDirBottomRight; _vm->platypusWalkTo(2, 9, -1, 0x107C2, 1); } @@ -2544,15 +2540,15 @@ void Scene17::run() { _vm->invRemove(kItemJoint); } } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: case GRAB_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -2622,7 +2618,7 @@ void Scene17::run() { platHangUpPhone(); _vm->_isLeavingScene = true; _vm->gnapUseDeviceOnPlatypus(); - _vm->_platypusFacing = kDirUpLeft; + _vm->_plat->_idleFacing = kDirUpLeft; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 0x107C2, 1); _vm->setFlag(kGFUnk16); _vm->_platypusActionStatus = kAS17PlatUsePhone; @@ -2666,7 +2662,7 @@ void Scene17::run() { platHangUpPhone(); _vm->_isLeavingScene = true; _vm->gnapUseDeviceOnPlatypus(); - _vm->_platypusFacing = kDirUpLeft; + _vm->_plat->_idleFacing = kDirUpLeft; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 0x107C2, 1); _vm->setFlag(kGFUnk16); _vm->_platypusActionStatus = kAS17PlatUsePhone; @@ -3186,11 +3182,11 @@ void Scene18::gnapCarryGarbageCanTo(int gridX) { else direction = -1; } else { - if (_vm->_gnap->_pos.y == _vm->_platY) { + if (_vm->_gnap->_pos.y == _vm->_plat->_pos.y) { if (nextGridX >= _vm->_gnap->_pos.x) { - if (nextGridX >= _vm->_platX && _vm->_gnap->_pos.x <= _vm->_platX) + if (nextGridX >= _vm->_plat->_pos.x && _vm->_gnap->_pos.x <= _vm->_plat->_pos.x) _vm->platypusMakeRoom(); - } else if (nextGridX <= _vm->_platX && _vm->_gnap->_pos.x >= _vm->_platX) { + } else if (nextGridX <= _vm->_plat->_pos.x && _vm->_gnap->_pos.x >= _vm->_plat->_pos.x) { _vm->platypusMakeRoom(); } } @@ -3442,17 +3438,17 @@ void Scene18::run() { if (_vm->_grabCursorSpriteIndex == kItemJoint) { _vm->gnapUseJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, _vm->_platX, _vm->_platY); + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, _vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -4148,17 +4144,17 @@ void Scene19::run() { if (_vm->_grabCursorSpriteIndex == kItemJoint) { _vm->gnapUseJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: diff --git a/engines/gnap/scenes/group2.cpp b/engines/gnap/scenes/group2.cpp index 543b4fe23e..23afc55907 100644 --- a/engines/gnap/scenes/group2.cpp +++ b/engines/gnap/scenes/group2.cpp @@ -279,13 +279,13 @@ void Scene20::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(20); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -305,7 +305,7 @@ void Scene20::run() { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20ExitParkingLot].x, _vm->_hotspotsWalkPos[kHS20ExitParkingLot].y, 0, 0x107AF, 1); _vm->_gnapActionStatus = kAS20LeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS20ExitParkingLot].x, _vm->_hotspotsWalkPos[kHS20ExitParkingLot].y + 1, -1, 0x107CF, 1); - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_idleFacing = kDirUnk4; } break; @@ -344,7 +344,7 @@ void Scene20::run() { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity].x, _vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity].y - 1, 0, 0x107BB, 1); _vm->_gnapActionStatus = kAS20LeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity].y, -1, 0x107C2, 1); - _vm->_platypusFacing = kDirUnk4; + _vm->_plat->_idleFacing = kDirUnk4; } break; @@ -797,13 +797,13 @@ void Scene21::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1113,13 +1113,13 @@ void Scene22::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1337,13 +1337,13 @@ void Scene23::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1606,13 +1606,13 @@ void Scene24::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -1852,13 +1852,13 @@ void Scene25::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); + _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -2169,13 +2169,13 @@ void Scene26::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -2403,13 +2403,13 @@ void Scene27::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -2774,13 +2774,13 @@ void Scene28::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -3165,13 +3165,13 @@ void Scene29::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp index adec63a152..0e14ea9e3e 100644 --- a/engines/gnap/scenes/group3.cpp +++ b/engines/gnap/scenes/group3.cpp @@ -94,13 +94,13 @@ void Scene30::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -349,13 +349,13 @@ void Scene31::run() { } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: @@ -694,21 +694,21 @@ void Scene32::run() { case kHS32Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -870,21 +870,21 @@ void Scene33::run() { case kHS33Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -1147,21 +1147,21 @@ void Scene38::run() { if (_vm->_gnapActionStatus == kAS38HoldingHuntingTrophy) { _vm->_gnapActionStatus = kAS38ReleaseHuntingTrophy; } else if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -1351,7 +1351,7 @@ void Scene38::updateAnimations() { _vm->_gnapSequenceDatNum = 0; gameSys.setAnimation(0x9F, _vm->_gnapId, 0); _vm->_gnapActionStatus = kAS38HoldingHuntingTrophy; - if (_vm->_platypusFacing != kDirNone) + if (_vm->_plat->_idleFacing != kDirNone) _vm->playPlatypusSequence(0x107D5); else _vm->playPlatypusSequence(0x107D4); @@ -1453,21 +1453,21 @@ void Scene39::run() { case kHS39Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } diff --git a/engines/gnap/scenes/group4.cpp b/engines/gnap/scenes/group4.cpp index 008246aa9e..861283af34 100644 --- a/engines/gnap/scenes/group4.cpp +++ b/engines/gnap/scenes/group4.cpp @@ -76,21 +76,21 @@ void Scene40::run() { case kHS40Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -351,21 +351,21 @@ void Scene41::run() { case kHS41Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -863,21 +863,21 @@ void Scene42::run() { case kHS42Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -888,7 +888,7 @@ void Scene42::run() { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_gnap->_pos.x, _vm->_hotspotsWalkPos[kHS42ExitUfoParty].y, 0, 0x107AE, 1); _vm->_gnapActionStatus = kAS42LeaveScene; - _vm->platypusWalkTo(_vm->_platX, _vm->_hotspotsWalkPos[kHS42ExitUfoParty].y, -1, 0x107C7, 1); + _vm->platypusWalkTo(_vm->_plat->_pos.x, _vm->_hotspotsWalkPos[kHS42ExitUfoParty].y, -1, 0x107C7, 1); _vm->_newSceneNum = 40; break; @@ -912,8 +912,8 @@ void Scene42::run() { if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS42BBQVendor].x, _vm->_hotspotsWalkPos[kHS42BBQVendor].y, 0, 0x107BB, 1); _vm->_gnapActionStatus = kAS42UseQuarterWithBBQVendor; - if (_vm->_platY < 9) - _vm->platypusWalkTo(_vm->_platX, 9, -1, -1, 1); + if (_vm->_plat->_pos.y < 9) + _vm->platypusWalkTo(_vm->_plat->_pos.x, 9, -1, -1, 1); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHS42BBQVendor].x, _vm->_hotspotsWalkPos[kHS42BBQVendor].y, _vm->_hotspotsWalkPos[kHS42BBQVendor].x + 1, 0); } else { @@ -1321,21 +1321,21 @@ void Scene43::run() { case kHS43Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -1701,10 +1701,9 @@ void Scene44::run() { } else if (!_vm->isFlag(kGFUnk13)) { _vm->_timers[0] = 50; _vm->_timers[1] = 20; - _vm->_platX = 5; - _vm->_platY = 8; + _vm->_plat->_pos = Common::Point(5, 8); _vm->_platypusSequenceId = 0xFD; - _vm->_platypusFacing = kDirNone; + _vm->_plat->_idleFacing = kDirNone; _vm->_platypusId = 160; _vm->_platypusSequenceDatNum = 0; gameSys.insertSequence(0xFD, 160, 0, 0, kSeqNone, 0, 0, 0); @@ -1770,21 +1769,21 @@ void Scene44::run() { case kHS44Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -1802,7 +1801,7 @@ void Scene44::run() { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS44ExitUfo].x, _vm->_gnap->_pos.y, 0, 0x107AF, 1); _vm->_gnapActionStatus = 0; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS44ExitUfo].x, _vm->_platY, -1, 0x107CF, 1); + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS44ExitUfo].x, _vm->_plat->_pos.y, -1, 0x107CF, 1); _vm->_newSceneNum = 43; break; @@ -2259,11 +2258,11 @@ void Scene45::run() { case kHS45Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); @@ -2271,11 +2270,11 @@ void Scene45::run() { gameSys.setAnimation(_vm->_platypusSequenceId, _vm->_platypusId, 1); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -2296,7 +2295,7 @@ void Scene45::run() { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS45ExitShoe].x, _vm->_gnap->_pos.y, 0, 0x107AF, 1); _vm->_gnapActionStatus = 0; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS45ExitShoe].x, _vm->_platY, -1, 0x107CF, 1); + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS45ExitShoe].x, _vm->_plat->_pos.y, -1, 0x107CF, 1); _vm->_newSceneNum = 46; } break; @@ -2306,7 +2305,7 @@ void Scene45::run() { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS45ExitRight].x, _vm->_gnap->_pos.y, 0, 0x107AB, 1); _vm->_gnapActionStatus = 0; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS45ExitRight].x, _vm->_platY, -1, 0x107CD, 1); + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS45ExitRight].x, _vm->_plat->_pos.y, -1, 0x107CD, 1); _vm->_newSceneNum = 41; } break; @@ -2584,21 +2583,21 @@ void Scene46::run() { case kHS46Platypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: - _vm->playGnapMoan1(_vm->_platX, _vm->_platY); + _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - _vm->playGnapImpossible(_vm->_platX, _vm->_platY); + _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; } } @@ -2658,7 +2657,7 @@ void Scene46::run() { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS46ExitKissinBooth].x, _vm->_gnap->_pos.y, 0, 0x107AF, 1); _vm->_gnapActionStatus = 0; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS46ExitKissinBooth].x, _vm->_platY, -1, 0x107CF, 1); + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS46ExitKissinBooth].x, _vm->_plat->_pos.y, -1, 0x107CF, 1); _vm->_newSceneNum = 44; break; @@ -2666,7 +2665,7 @@ void Scene46::run() { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS46ExitDisco].x, _vm->_gnap->_pos.y, 0, 0x107AB, 1); _vm->_gnapActionStatus = 0; - _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS46ExitDisco].x, _vm->_platY, -1, 0x107CD, 1); + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS46ExitDisco].x, _vm->_plat->_pos.y, -1, 0x107CD, 1); _vm->_newSceneNum = 45; break; -- cgit v1.2.3