From 9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 Mon Sep 17 00:00:00 2001 From: Bastien Bouclet Date: Thu, 15 Sep 2016 18:34:15 +0200 Subject: ENGINES: Stop using 'single id' --- engines/gob/detection/tables.h | 8 -------- 1 file changed, 8 deletions(-) (limited to 'engines/gob/detection/tables.h') diff --git a/engines/gob/detection/tables.h b/engines/gob/detection/tables.h index 9b24203aa8..031ea627e0 100644 --- a/engines/gob/detection/tables.h +++ b/engines/gob/detection/tables.h @@ -41,7 +41,6 @@ using namespace Common; // Game IDs and proper names static const PlainGameDescriptor gobGames[] = { - {"gob", "Gob engine game"}, {"gob1", "Gobliiins"}, {"gob1cd", "Gobliiins CD"}, {"gob2", "Gobliins 2"}, @@ -81,13 +80,6 @@ static const PlainGameDescriptor gobGames[] = { {0, 0} }; -// Obsolete IDs we don't want anymore -static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = { - {"gob1", "gob", kPlatformUnknown}, - {"gob2", "gob", kPlatformUnknown}, - {0, 0, kPlatformUnknown} -}; - namespace Gob { // Detection tables -- cgit v1.2.3