From d71125dc214c122d753b95624077960df7e0bb8d Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Wed, 26 Jan 2011 19:04:24 +0000 Subject: GOB: Use a fake cursor for Addy for now :P svn-id: r55550 --- engines/gob/draw_v2.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'engines/gob/draw_v2.cpp') diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp index ee6f9132aa..e9564cd7ec 100644 --- a/engines/gob/draw_v2.cpp +++ b/engines/gob/draw_v2.cpp @@ -149,8 +149,12 @@ void Draw_v2::animateCursor(int16 cursor) { cursorIndex * _cursorWidth, 0, (cursorIndex + 1) * _cursorWidth - 1, _cursorHeight - 1, 0, 0); - CursorMan.replaceCursor(_scummvmCursor->getData(), - _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat()); + + if ((_vm->getGameType() != kGameTypeAdibou2) && + (_vm->getGameType() != kGameTypeAdi2) && + (_vm->getGameType() != kGameTypeAdi4)) + CursorMan.replaceCursor(_scummvmCursor->getData(), + _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat()); if (_frontSurface != _backSurface) { if (!_noInvalidated) { -- cgit v1.2.3