From 27a8b8a255478ebe76fb616e7d5dba0b8f433dce Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Thu, 29 Jun 2006 12:55:57 +0000 Subject: - Renamed a few mult-variables to something more fitting - Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346 --- engines/gob/game.h | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'engines/gob/game.h') diff --git a/engines/gob/game.h b/engines/gob/game.h index 9ffc1b103d..ff4d133800 100644 --- a/engines/gob/game.h +++ b/engines/gob/game.h @@ -195,10 +195,7 @@ public: void loadSound(int16 slot, char *dataPtr); int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor, int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime); - int16 multiEdit(int16 time, int16 index, int16 *pCurPos, - InputDesc * inpDesc); int16 adjustKey(int16 key); - void collisionsBlock(void); void loadTotFile(char *path); void loadExtTable(void); void loadImFile(void); @@ -224,6 +221,9 @@ public: virtual void clearCollisions(void) = 0; virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave) = 0; + virtual void collisionsBlock(void) = 0; + virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, + InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0; virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse) = 0; virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, @@ -269,7 +269,6 @@ protected: GobEngine *_vm; - int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex); void setCollisions(void); void collSub(int16 offset); void collAreaSub(int16 index, int8 enter); @@ -277,6 +276,7 @@ protected: virtual void pushCollisions(char all) = 0; virtual void popCollisions(void) = 0; + virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex) = 0; }; class Game_v1 : public Game { @@ -285,6 +285,9 @@ public: virtual void clearCollisions(void); virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave); + virtual void collisionsBlock(void); + virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, + InputDesc *inpDesc, int16 *collResId, int16 *collIndex); virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse); virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, @@ -297,6 +300,7 @@ public: protected: virtual void pushCollisions(char all); virtual void popCollisions(void); + virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex); }; class Game_v2 : public Game_v1 { @@ -305,6 +309,9 @@ public: virtual void clearCollisions(void); virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave); + virtual void collisionsBlock(void); + virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, + InputDesc *inpDesc, int16 *collResId, int16 *collIndex); virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse); virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, @@ -325,6 +332,7 @@ protected: virtual void pushCollisions(char all); virtual void popCollisions(void); + virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex); }; } // End of namespace Gob -- cgit v1.2.3