From 3fd7468cbcc3612cadf07741626be5ca67f1c6f4 Mon Sep 17 00:00:00 2001 From: Arnaud Boutonné Date: Sun, 15 Aug 2010 18:46:00 +0000 Subject: Fascination - Add handling for window funcLeave on close. This fixes (at least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help svn-id: r52103 --- engines/gob/hotspots.cpp | 69 +++++++++++++++++++++++++++++++----------------- 1 file changed, 45 insertions(+), 24 deletions(-) (limited to 'engines/gob/hotspots.cpp') diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp index 396d9f0a22..1edb7fc0cb 100644 --- a/engines/gob/hotspots.cpp +++ b/engines/gob/hotspots.cpp @@ -257,7 +257,7 @@ uint16 Hotspots::add(const Hotspot &hotspot) { // Remember the current script spot.script = _vm->_game->_script; - debugC(1, kDebugHotspots, "Adding hotspot %03d: %3d+%3d+%3d+%3d - %04X, %04X, %04X - %5d, %5d, %5d", + debugC(1, kDebugHotspots, "Adding hotspot %03d: Coord:%3d+%3d+%3d+%3d - id:%04X, key:%04X, flag:%04X - fcts:%5d, %5d, %5d", i, spot.left, spot.top, spot.right, spot.bottom, spot.id, spot.key, spot.flags, spot.funcEnter, spot.funcLeave, spot.funcPos); @@ -537,10 +537,12 @@ int16 Hotspots::curWindow(int16 &dx, int16 &dy) const { if (_vm->_global->_inter_mouseX < _vm->_draw->_fascinWin[i].left + 12 && _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 && (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2)) + // Cursor on 'Close Window' return(5); if (_vm->_global->_inter_mouseX >= _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 12 && _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 && (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4)) + // Cursor on 'Move Window' return(6); return(-i); } @@ -637,7 +639,6 @@ uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const { return kKeyEscape; return 0; - } return 0; @@ -798,11 +799,11 @@ uint16 Hotspots::check(uint8 handleMouse, int16 delay, uint16 &id, uint16 &index if (isValid(_currentKey, _currentId, _currentIndex)) enter(_currentIndex); } else { - WRITE_VAR(16, (int32) i); + WRITE_VAR(16, (int32)i); if (id) - id=0; + id = 0; if (index) - index=0; + index = 0; return(0); } } else @@ -1104,7 +1105,6 @@ uint16 Hotspots::updateInput(uint16 xPos, uint16 yPos, uint16 width, uint16 heig // Add character _vm->_util->insertStr(tempStr, str, pos - 1); } - } } } @@ -1204,13 +1204,13 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, // Type and window byte type = _vm->_game->_script->readByte(); - byte window = 0; + byte windowNum = 0; if ((type & 0x40) != 0) { // Got a window ID type -= 0x40; - window = _vm->_game->_script->readByte(); + windowNum = _vm->_game->_script->readByte(); } // Coordinates @@ -1238,21 +1238,21 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, _vm->_draw->_invalidatedRights[0] = 319; _vm->_draw->_invalidatedBottoms[0] = 199; _vm->_draw->_invalidatedCount = 1; - if (window == 0) { + if (windowNum == 0) { _vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left + width - 1, top, left + width - 1, top + height - 1, 0); _vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top, left, top + height - 1, 0); _vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top, left + width - 1, top, 0); _vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top + height - 1, left + width - 1, top + height - 1, 0); } else - if ((_vm->_draw->_fascinWin[window].id != -1) && (_vm->_draw->_fascinWin[window].id == _vm->_draw->_winCount - 1)) { - left += _vm->_draw->_fascinWin[window].left; - top += _vm->_draw->_fascinWin[window].top; + if ((_vm->_draw->_fascinWin[windowNum].id != -1) && (_vm->_draw->_fascinWin[windowNum].id == _vm->_draw->_winCount - 1)) { + left += _vm->_draw->_fascinWin[windowNum].left; + top += _vm->_draw->_fascinWin[windowNum].top; _vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left + width - 1, top, left + width - 1, top + height - 1, 0); _vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top, left, top + height - 1, 0); _vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top, left + width - 1, top, 0); _vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top + height - 1, left + width - 1, top + height - 1, 0); - left -= _vm->_draw->_fascinWin[window].left; - top -= _vm->_draw->_fascinWin[window].top; + left -= _vm->_draw->_fascinWin[windowNum].left; + top -= _vm->_draw->_fascinWin[windowNum].top; } } type &= 0x7F; @@ -1296,6 +1296,9 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, Font *font = 0; uint32 funcEnter = 0, funcLeave = 0; + if ((windowNum != 0) && (type != 0) && (type != 2)) + warning("evaluateNew - type %d, win %d\n",type, windowNum); + // Evaluate parameters for the new hotspot switch (type) { case kTypeNone: @@ -1308,7 +1311,7 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, _vm->_game->_script->skipBlock(); key = i + ((kStateFilled | kStateType2) << 12); - flags = type + (window << 8); + flags = type + (windowNum << 8); break; case kTypeMove: @@ -1325,7 +1328,7 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, if (key == 0) key = i + ((kStateFilled | kStateType2) << 12); - flags = type + (window << 8) + (flags << 4); + flags = type + (windowNum << 8) + (flags << 4); break; case kTypeInput1NoLeave: @@ -1390,12 +1393,15 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, ids[i] = _vm->_game->_script->readInt16(); flags = _vm->_game->_script->readInt16(); + if (flags > 3) + warning("evaluateNew: Warning, use of type 2 or 20. flags = %d, should be %d\n", flags, flags&3); + funcEnter = 0; funcLeave = _vm->_game->_script->pos(); _vm->_game->_script->skipBlock(); - flags = ((uint16) kTypeClick) + (window << 8) + (flags << 4); + flags = ((uint16) kTypeClick) + (windowNum << 8) + (flags << 4); break; case kTypeClickEnter: @@ -1408,7 +1414,7 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, funcLeave = 0; - flags = ((uint16) kTypeClick) + (window << 8) + (flags << 4); + flags = ((uint16) kTypeClick) + (windowNum << 8) + (flags << 4); break; } @@ -1418,8 +1424,10 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, } bool Hotspots::evaluateFind(uint16 key, int16 timeVal, const uint16 *ids, - uint16 hotspotIndex1, uint16 hotspotIndex2, uint16 endIndex, - int16 &duration, uint16 &id, uint16 &index, bool &finished) { + uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2, + uint16 endIndex, int16 &duration, uint16 &id, uint16 &index, bool &finished) { + + bool fascinCheck = false; if (id != 0) // We already found a hotspot, nothing to do @@ -1442,8 +1450,10 @@ bool Hotspots::evaluateFind(uint16 key, int16 timeVal, const uint16 *ids, return false; } + if ((_vm->getGameType() == kGameTypeFascination) && (getCurrentHotspot())) + fascinCheck = true; - if (duration != 0) { + if ((duration != 0) && (!fascinCheck)) { // We've got a time duration if (hotspotIndex1 != 0) { @@ -1473,6 +1483,12 @@ bool Hotspots::evaluateFind(uint16 key, int16 timeVal, const uint16 *ids, return true; return false; + } else { + if (leaveWindowIndex != 0) + findNthPlain(leaveWindowIndex, endIndex, id, index); + + if (id != 0) + return true; } return false; @@ -1500,6 +1516,11 @@ void Hotspots::evaluate() { // Parameters of this block _vm->_game->_handleMouse = _vm->_game->_script->peekByte(0); int16 duration = _vm->_game->_script->peekByte(1); + + byte leaveWindowIndex = 0; + if ( _vm->getGameType() == kGameTypeFascination ) + leaveWindowIndex = _vm->_game->_script->peekByte(2); + byte hotspotIndex1 = _vm->_game->_script->peekByte(3); byte hotspotIndex2 = _vm->_game->_script->peekByte(4); bool needRecalculation = _vm->_game->_script->peekByte(5) != 0; @@ -1562,7 +1583,7 @@ void Hotspots::evaluate() { key = convertSpecialKey(key); // Try to find a fitting hotspot - Hotspots::evaluateFind(key, timeVal, ids, hotspotIndex1, hotspotIndex2, endIndex, + evaluateFind(key, timeVal, ids, leaveWindowIndex, hotspotIndex1, hotspotIndex2, endIndex, duration, id, index, finishedDuration); if (finishedDuration) @@ -1623,9 +1644,9 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const { int16 deltax = 0; int16 deltay = 0; - if ( _vm->getGameType() == kGameTypeFascination ) { + if ( _vm->getGameType() == kGameTypeFascination ) cursor = curWindow(deltax, deltay); - } + if (cursor == 0) { for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) { const Hotspot &spot = _hotspots[i]; -- cgit v1.2.3