From 9d348f46ad1a7729661867564d4e8ed254244710 Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Fri, 27 Jan 2012 14:27:16 +0100 Subject: GOB: Add a controlable Oko to Geisha's Diving minigame Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls --- engines/gob/minigames/geisha/oko.h | 66 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 engines/gob/minigames/geisha/oko.h (limited to 'engines/gob/minigames/geisha/oko.h') diff --git a/engines/gob/minigames/geisha/oko.h b/engines/gob/minigames/geisha/oko.h new file mode 100644 index 0000000000..7e56315c9c --- /dev/null +++ b/engines/gob/minigames/geisha/oko.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_OKO_H +#define GOB_MINIGAMES_GEISHA_OKO_H + +#include "gob/aniobject.h" + +namespace Gob { + +namespace Geisha { + +/** Oko, the person you control, in Geisha's "Diving" minigame. */ +class Oko : public ANIObject { +public: + enum State { + kStateEnter, + kStateSwim, + kStateSink, + kStateRaise, + kStateBreathe + }; + + Oko(const ANIFile &ani); + ~Oko(); + + /** Advance the animation to the next frame. */ + void advance(); + + /** Oko should sink a level. */ + void sink(); + /** Oko should raise a level. */ + void raise(); + + State getState() const; + +private: + State _state; + + uint8 _level; +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_OKO_H -- cgit v1.2.3