From 5913b9b839edc2a2bb6caecaee3336bd4de5a673 Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Wed, 6 Jun 2012 19:03:23 +0200 Subject: GOB: Draw info texts in Penetration The German strings have been changed from the original, to fix the horribly broken German. Someone should probably check the Italian and Spanish strings too. --- engines/gob/minigames/geisha/penetration.cpp | 219 ++++++++++++++++++++++++++- engines/gob/minigames/geisha/penetration.h | 5 + 2 files changed, 220 insertions(+), 4 deletions(-) (limited to 'engines/gob/minigames') diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp index 6d18a230a8..8fe75b083e 100644 --- a/engines/gob/minigames/geisha/penetration.cpp +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -40,10 +40,12 @@ namespace Gob { namespace Geisha { -static const int kColorShield = 11; -static const int kColorHealth = 15; -static const int kColorBlack = 10; -static const int kColorFloor = 13; +static const int kColorShield = 11; +static const int kColorHealth = 15; +static const int kColorBlack = 10; +static const int kColorFloor = 13; +static const int kColorFloorText = 14; +static const int kColorExitText = 15; enum Sprite { kSpriteFloorShield = 25, @@ -70,6 +72,13 @@ static const int kPlayAreaHeight = 113; static const int kPlayAreaBorderWidth = kPlayAreaWidth / 2; static const int kPlayAreaBorderHeight = kPlayAreaHeight / 2; +static const int kTextAreaLeft = 9; +static const int kTextAreaTop = 7; +static const int kTextAreaRight = 104; +static const int kTextAreaBottom = 107; + +static const int kTextAreaBigBottom = 142; + const byte Penetration::kPalettes[kFloorCount][3 * kPaletteSize] = { { 0x16, 0x16, 0x16, @@ -224,6 +233,122 @@ const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] = } }; +static const int kLanguageCount = 5; +static const int kFallbackLanguage = 2; // English + +enum String { + kString3rdBasement = 0, + kString2ndBasement, + kString1stBasement, + kStringNoExit, + kStringYouHave, + kString2Exits, + kString1Exit, + kStringToReach, + kStringUpperLevel1, + kStringUpperLevel2, + kStringLevel0, + kStringPenetration, + kStringSuccessful, + kStringDanger, + kStringGynoides, + kStringActivated, + kStringCount +}; + +static const char *kStrings[kLanguageCount][kStringCount] = { + { // French + "3EME SOUS-SOL", + "2EME SOUS-SOL", + "1ER SOUS-SOL", + "SORTIE REFUSEE", + "Vous disposez", + "de deux sorties", + "d\'une sortie", + "pour l\'acc\212s au", + "niveau", + "sup\202rieur", + "- NIVEAU 0 -", + "PENETRATION", + "REUSSIE", + "DANGER", + "GYNOIDES", + "ACTIVEES" + }, + { // German + // NOTE: The original had very broken German there. We provide proper(ish) German instead. + "3. UNTERGESCHOSS", + "2. UNTERGESCHOSS", + "1. UNTERGESCHOSS", + "AUSGANG GESPERRT", + "Sie haben", + "zwei Ausg\204nge", + "einen Ausgang", + "um das obere", + "Stockwerk zu", + "erreichen", + "- STOCKWERK 0 -", + "PENETRATION", + "ERFOLGREICH", + "GEFAHR", + "GYNOIDE", + "AKTIVIERT", + }, + { // English + "3RD BASEMENT", + "2ND BASEMENT", + "1ST BASEMENT", + "NO EXIT", + "You have", + "2 exits", + "1 exit", + "to reach upper", + "level", + "", + "- 0 LEVEL -", + "PENETRATION", + "SUCCESSFUL", + "DANGER", + "GYNOIDES", + "ACTIVATED", + }, + { // Spanish + "3ER. SUBSUELO", + "2D. SUBSUELO", + "1ER. SUBSUELO", + "SALIDA RECHAZADA", + "Dispones", + "de dos salidas", + "de una salida", + "para acceso al", + "nivel", + "superior", + "- NIVEL 0 -", + "PENETRACION", + "CONSEGUIDA", + "PELIGRO", + "GYNOIDAS", + "ACTIVADAS", + }, + { // Italian + "SOTTOSUOLO 3", + "SOTTOSUOLO 2", + "SOTTOSUOLO 1", + "NON USCITA", + "avete", + "due uscite", + "un\' uscita", + "per accedere al", + "livello", + "superiore", + "- LIVELLO 0 -", + "PENETRAZIONE", + "RIUSCITA", + "PERICOLO", + "GYNOIDI", + "ATTIVATE", + } +}; Penetration::Position::Position(uint16 pX, uint16 pY) : x(pX), y(pY) { } @@ -279,6 +404,8 @@ bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) { init(); initScreen(); + drawFloorText(); + _vm->_draw->blitInvalidated(); _vm->_video->retrace(); @@ -308,6 +435,7 @@ bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) { } deinit(); + drawEndText(); return hasWon(); } @@ -490,6 +618,81 @@ void Penetration::createMap() { _anims.push_back(_sub->sub); } +void Penetration::drawFloorText() { + _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom, kColorBlack); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom); + + const Font *font = _vm->_draw->_fonts[2]; + if (!font) + return; + + const char **strings = kStrings[getLanguage()]; + + const char *floorString = 0; + if (_floor == 0) + floorString = strings[kString3rdBasement]; + else if (_floor == 1) + floorString = strings[kString2ndBasement]; + else if (_floor == 2) + floorString = strings[kString1stBasement]; + + if (floorString) + _vm->_draw->drawString(floorString, 10, 15, kColorFloorText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + + if (_exits.size() > 0) { + int exitCount = kString2Exits; + if (_exits.size() == 1) + exitCount = kString1Exit; + + _vm->_draw->drawString(strings[kStringYouHave] , 10, 38, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[exitCount] , 10, 53, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringToReach] , 10, 68, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringUpperLevel1], 10, 84, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringUpperLevel2], 10, 98, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + + } else + _vm->_draw->drawString(strings[kStringNoExit], 10, 53, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); +} + +void Penetration::drawEndText() { + // Only draw the end text when we've won and this isn't a test run + if (!hasWon() || _testMode) + return; + + _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom, kColorBlack); + + const Font *font = _vm->_draw->_fonts[2]; + if (!font) + return; + + const char **strings = kStrings[getLanguage()]; + + _vm->_draw->drawString(strings[kStringLevel0] , 11, 21, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringPenetration], 11, 42, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringSuccessful] , 11, 58, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + + _vm->_draw->drawString(strings[kStringDanger] , 11, 82, kColorFloorText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringGynoides] , 11, 98, kColorFloorText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringActivated], 11, 113, kColorFloorText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom); + _vm->_draw->blitInvalidated(); + _vm->_video->retrace(); +} + void Penetration::fadeIn() { if (!_needFadeIn) return; @@ -680,6 +883,7 @@ void Penetration::checkExited() { setPalette(); createMap(); + drawFloorText(); } } @@ -691,6 +895,13 @@ bool Penetration::hasWon() const { return _floor >= kFloorCount; } +int Penetration::getLanguage() const { + if (_vm->_global->_language < kLanguageCount) + return _vm->_global->_language; + + return kFallbackLanguage; +} + void Penetration::updateAnims() { int16 left = 0, top = 0, right = 0, bottom = 0; diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h index f19e186d82..3f03bfaf38 100644 --- a/engines/gob/minigames/geisha/penetration.h +++ b/engines/gob/minigames/geisha/penetration.h @@ -141,6 +141,9 @@ private: void setPalette(); void fadeIn(); + void drawFloorText(); + void drawEndText(); + void updateAnims(); int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons); @@ -162,6 +165,8 @@ private: bool isDead() const; bool hasWon() const; + + int getLanguage() const; }; } // End of namespace Geisha -- cgit v1.2.3