From a5fcdb55da40592718811caee82160ca97681ff9 Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Tue, 13 Feb 2018 13:26:49 +0100 Subject: GOB: Mark intentional fallthrough in switch statements --- engines/gob/minigames/geisha/oko.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/gob/minigames') diff --git a/engines/gob/minigames/geisha/oko.cpp b/engines/gob/minigames/geisha/oko.cpp index a9e13f5bd7..9ede3983a0 100644 --- a/engines/gob/minigames/geisha/oko.cpp +++ b/engines/gob/minigames/geisha/oko.cpp @@ -79,6 +79,7 @@ void Oko::advance() { case kStateBreathe: if ((getFrame() == 6) || (getFrame() == 23)) _sound->blasterPlay(_breathe, 1, 0); + // fall through case kStateSink: case kStateRaise: case kStateHurt: -- cgit v1.2.3